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can computers think?
Process Cannibals and Missionaries Formulation as a Multistage
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algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence average axioms Bellman BIBLIOGRAPHY AND COMMENTS C. P. Smith calculation chapter chess classical COMMENTS Section complex concept consider Control Processes criterion function deal described determine device difficulty digital computer discuss Dynamic Programming effect equation example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor hybrid computer idea important instinct interaction interesting involved large number learning levels logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods multistage decision process observe operations optimal policy paradox particular path patient pattern recognition play player possible precise Princeton probability distribution probability theory puter puzzles question reasonable retrieve round-off error simple simulation situations solve stochastic stochastic approximation structure talk techniques tion transformation uncertainty variables words York