An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 30
... tion like 3.2 , and that is an arithmetical operation . Thus , it is an opera- tion that can easily be carried out on a digital computer . We think we can see that the computer program required to solve an equation of this type is a ...
... tion like 3.2 , and that is an arithmetical operation . Thus , it is an opera- tion that can easily be carried out on a digital computer . We think we can see that the computer program required to solve an equation of this type is a ...
Page 41
... tion is possible . What we have sketched above is essentially a solution by enumera- tion . If we do not want to employ this method we can use the func- tional equation approach of the preceding chapter . 2 6. CANNIBALS AND MISSIONARIES ...
... tion is possible . What we have sketched above is essentially a solution by enumera- tion . If we do not want to employ this method we can use the func- tional equation approach of the preceding chapter . 2 6. CANNIBALS AND MISSIONARIES ...
Page 127
... tion of survival of the fittest with accidental events . This is also enter- ing the domain of what is commonly called adaptation . 13. HIGHER LEVELS OF DECISION MAKING It is now easy to see how we can construct an infinite hierarchy of ...
... tion of survival of the fittest with accidental events . This is also enter- ing the domain of what is commonly called adaptation . 13. HIGHER LEVELS OF DECISION MAKING It is now easy to see how we can construct an infinite hierarchy of ...
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algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence assumptions axioms Bellman BIBLIOGRAPHY AND COMMENTS bility C. P. Smith chapter chess classical probability COMMENTS Section complex concept consciousness consider Control Processes criterion function deal dealer determine deterministic device difficulty digital computer discussed drug dynamic programming effect example experience experimentation feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct intelligence interesting large number learning levels lever logic machine mathe mathematical analysis mathematical model mathematical problems mathematical theory mathematician matical mean methods multistage decision processes observe operation optimal policy paradox particular path patient pattern recognition player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques thinking about thinking tion transformation uncertainty variables W. V. O. Quine York Zadeh