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3GPP 4G system access network ad hoc networks algorithm AODV applications architecture average bandwidth broadcast buffer CDMA cell channel circuit cluster clusterhead codes Computer congestion connected dominating set data rate destination distributed efficient end-to-end Engineering firewall frequency function gateway global GPRS heuristic hidden terminal problem hoc networks hosts IEEE implementation interfaces Internet ITU-T KICS Korea layer multicast multimedia multipath multipath routing multiple paths neighbors node non-real time traffic offered load optimal overhead packet paper parameters path loss Proc proposed QoS constraint queue radio real time traffic received RReq scheme Section Seoul National University server session shown in Fig signal simulation station switch TCP performance Tech technologies terminal throughput tion topology Trans transmission transmit UMTS Univ University VS-TCP WBPL wireless networks WLAN