A Practical Guide to Video and Audio Compression: From Sprockets and Rasters to Macroblocks

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Taylor & Francis, 2005 - Computers - 787 pages
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Learn all about Codecs--how they work, as well as design and implementation with this comprehensive, easy-to-use guide to compression. After reading this book, you will be able to prepare and distribute professional audio and video on any platform including streamed to the web, broadcast on-air, stored in PVRs, Burned onto CD-ROMs or DVDs, delivered by broadband, or viewed in Kiosk applications, PDA devices, and mobile phones.

Key benefits:
* Learn from an award-winning technologist for a top media company who knows how to explain codecs in terms you can understand
* This entry-level guide contains clear explanations and hundreds of diagrams--no math background needed! Also includes a comprehensive glossary which serves as a useful reference to many technical terms and jargon you will encounter
* Learn how to choose the right technique to get the most out of your compression system--saving both storage space and money
  

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Contents

Chapter 1 Introduction to Video Compression
1
Chapter 2 Why Video Compression Is Needed
15
Chapter 3 What Are We Trying to Compress?
35
Chapter 4 Film
43
Chapter 5 Video
77
Chapter 6 Digital Image Formats
115
Chapter 7 Matters Concerning Audio
147
Chapter 8 Choosing the Right Codec
171
Chapter 30 Setting Up Your Encoding Software
483
Chapter 31 Preparing to Encode Your Video
521
Chapter 32 Ingesting Your Source Content
529
Chapter 33 Temporal Preprocessing
537
Chapter 34 Spatial Preprocessing
549
Chapter 35 Color Correction
567
Chapter 36 Cutting Out the Noise
581
Chapter 37 Preparing the Audio for Encoding
599

Chapter 9 How Encoders Work
187
Chapter 10 The MPEG1 Codec
195
Chapter 11 The MPEG2 Codec
217
Chapter 12 The MPEG4 Part 2 Codec
227
Chapter 13 The H264 Codec
237
Chapter 14 Encoded Output Delivered as a Bit Stream
251
Chapter 15 Live Encoding
265
Chapter 16 Files and Storage Formats
277
Chapter 17 Tape Formats
301
Chapter 18 Commercial Issues Digital Rights Management and Licensing
307
Chapter 19 Network Delivery Mechanisms
333
Chapter 20 Streaming
345
Chapter 21 Players and Platforms
363
Chapter 22 Windows Media
373
Chapter 23 QuickTime
383
Chapter 24 Real Networks
397
Chapter 25 Other Player Alternatives
407
Chapter 26 Putting Video on the Web
415
Chapter 27 Digital Television
427
Chapter 28 Digital Video on the Move
439
Chapter 29 Building Your Encoding Hardware
445
Chapter 38 Encoding Go for It
611
Chapter 39 Where Shall We Go Next?
619
A Problem Solver
639
B Hardware Suppliers
645
C Software Suppliers
651
D Film Stock Sizes
657
E Video Raster Sizes
659
F MPEG2 Profiles and Levels
661
G MPEG4 Profiles and Levels
665
H ISMA Profiles
677
I File Types
681
J SourceVideo Formats
693
K SourceAudio Formats
695
L Formats Versus Players
699
M Connectors
703
N Important Standards and Professional Associations
717
Glossary
719
Bibliography
743
Webliography
745
Index
765
Copyright

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About the author (2005)

Cliff Wootton was the technical systems architect in the BBC News Interactive TV group. This team pioneered the "News Loops" service, which was nominated for a BAFTA Technology award and has won a Royal Television Society Award for Technical Innovation. His current research projects are investigating new ways to build interactive content creation tools for the emerging IPTV platforms

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