Java, Java, Java: Object-oriented Problem Solving

Front Cover
Prentice Hall, 2006 - Computers - 862 pages
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.

From inside the book

Contents

Using Creating and Defining
63
Communicating with Objects
103
Designing the User Interface
149
Copyright

21 other sections not shown

Common terms and phrases

About the author (2006)

Ralph A. Morelli, is an Associate Professor and Chair of Computer Science Department at Trinity College in Hartford, Connecticut. He has written and c-authored books and articles on expert systems, artificial intelligence, the Web, and educational software. He is the membership chair of the Northeast Region of the Small College Computing Conference, as well as a member of the Association for Computing Machinery and Computer Professionals for Social Responsibility. He is a recipient of two National Science Foundation Opportunity Awards.

Bibliographic information