The MatrixThe Matrix (1999) was a true end-of-the-millennium movie, a statement of the American Zeitgeist, and a prognosis for the future of big-budget Hollywood filmmaking. Starring Keanu Reeves as Neo, a computer programmer transformed into a messianic freedom fighter, The Matrix blends science fiction with conspiracy thriller conventions and outlandish martial arts created with groundbreaking digital techniques. A box-office triumph, the film was no populist confection: its blatant allusions to highbrow contemporary philosophy added to its appeal as a mystery to be decoded. Joshua Clover undertakes the task of decoding the film. Examining The Matrix's digital effects and how they were achieved, he shows how the film represents a melding of cinema and video games (the greatest commercial threat to have faced Hollywood since the advent of television) and achieves a hybrid kind of immersive entertainment. He also unpacks the movie's references to philosophy, showing how The Matrix ultimately expresses the crisis American culture faced at the end of the 1990s. |
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Page 8
... video graphics rendering , in the primal monochrome of an old CRT . The raw material of the simulation is even more basic in The Matrix - machine language itself , in the same familiar green , which must be translated and translated ...
... video graphics rendering , in the primal monochrome of an old CRT . The raw material of the simulation is even more basic in The Matrix - machine language itself , in the same familiar green , which must be translated and translated ...
Page 49
... video media for the digital age , the laserdisc , had failed . The DVD had a variety of advantages , mostly coming down to at substantial increase in the ratio between data storage and physical size ; like Johnny Mnemonic , it's a story ...
... video media for the digital age , the laserdisc , had failed . The DVD had a variety of advantages , mostly coming down to at substantial increase in the ratio between data storage and physical size ; like Johnny Mnemonic , it's a story ...
Page 90
... Video Playback Operator Michael Taylor 2nd Unit Video Operator Anthony Toy Stills Photographer Jason Boland Visual Effects Supervisor John Gaeta Visual Effects Producer Matt Ferro Visual Effects Editor Kate Crossley Assistant Visual ...
... Video Playback Operator Michael Taylor 2nd Unit Video Operator Anthony Toy Stills Photographer Jason Boland Visual Effects Supervisor John Gaeta Visual Effects Producer Matt Ferro Visual Effects Editor Kate Crossley Assistant Visual ...
Contents
Edge of the Construct | 6 |
Bad Digital | 29 |
Good Spectacle | 42 |
Copyright | |
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2nd Unit Agent Smith allegory Andrew Animator appearance Artists Assistant audience Baudrillard Bill Pope Blade Runner boom bullet camera Carrie-Anne Moss cast cinematic Co-ordinator concepts consciousness Construct films corporate cubicle Cypher Dark City David desert designed Disneyland economy Edge exactly false fantasy fighting film's Fiona gamer hero Hollywood human ideology immersion irreality Johnny Mnemonic Keanu Reeves kicks kung fu labour Laurence Fishburne lives look machine Matrix mediated metafilmic Michael mirrorshades Morpheus Morpheus's movie movie's narrative Neo's Neuromancer nightmare nostalgia offers Paul perhaps Philosophy pop culture Production question realise reality rebel Reeves's scene sci-fi screen seems sequence simulation Slavoj Žižek social Special Effects spectacle story Strange Days Supervisor tech television theatre things Thirteenth Floor Thomas Anderson Trinity Truman Show underclass videogame viewer Visual Effects Wachowski Brothers Warner Bros window Žižek