BooksSitemapComputersProgrammingGames
Blender Game Engine by Victor Kuller Bacone - 2012 - 206 pages
Box2D for Flash Games by Emanuele Feronato - 2012 - 166 pages
Break Into the Game Industry by Ernest Adams - 2003 - 352 pages
Break Into The Game Industry: How to Get A Job Making Video Games by Ernest Adams - 2003 - 330 pages
Break Into The Game Industry: How to Get A Job Making Video Games by Ernest Adams - 2003 - 352 pages
Breakdown Official Strategy Guide by Keith M. Kolmos - 2004 - 128 pages
Broadcast Graphics on the Spot by Richard Harrington, Glen Stephens, Chris Vadnais - 2005 - 229 pages
Bryce 5 Handbook by Shamms Mortier - 2002 - 450 pages
Build Your Own Autonomous NERF Blaster by Bryce Bigger - 2013
Building a Digital Human by Ken Brilliant - 2003 - 380 pages
Building Interactive Worlds in 3D by Jean-Marc Gauthier - 2005 - 422 pages
Building iOS 5 Games by James Sugrue - 2011 - 208 pages
Building the ultimate game PC by Loyd Case - 1999 - 331 pages
Building XNA 2.0 Games by John Sedlak, James Silva - 2008 - 450 pages
Business and Production for Games by Drew Sikora, John Hattan - 2009 - 273 pages
C# and game programming by Salvatore A. Buono - 2003 - 556 pages
C# and game programming by Salvatore A. Buono - 2003 - 556 pages
C++ for game programmers by Noel Llopis - 2003 - 412 pages
C++ for game programmers by Noel Llopis - 2003 - 412 pages
Career Building Through Machinima by Holly Cefrey - 2008 - 64 pages
Careers in Computer Gaming by Matthew Robinson - 2008 - 79 pages
Careers in Computer Gaming by Matthew Robinson - 2008 - 132 pages
Careers in Computer Gaming by Matthew Robinson - 2008 - 104 pages
Careers in Computer Gaming by Matthew Robinson - 2007 - 64 pages
Careers In The Computer Game Industry by Peter Suciu, Dave Gerardi - 2005 - 144 pages
Casual Game Design by Gregory Trefry - 2010 - 245 pages
CEIG 2000 by Ricardo Javier Quirós Bauset - 2000 - 398 pages
Character Design for Mobile Devices by Nfgman - 2006 - 191 pages
Character Design for Mobile Devices by NFGMan - 2006 - 191 pages
Character Development and Storytelling for Games by Lee Sheldon - 2004 - 474 pages
Chris Crawford on Game Design by Chris Crawford - 2003 - 476 pages
Chris Crawford on game design by Chris Crawford - 2003 - 476 pages
Chris Crawford on Interactive Storytelling by Chris Crawford - 2012 - 408 pages
Chris Crawford on Interactive Storytelling by Chris Crawford - 2004 - 384 pages
Cinematic Game Secrets for Creative Directors and Producers by Rich Newman - 2009 - 230 pages
Click 1 by J. Ellen Gerken - 1990 - 149 pages
Cocos2d for iPhone 0.99 Beginner's Guide by Pablo Ruiz - 2010 - 368 pages
Cocos2d for iPhone 1 Game Development Cookbook by Nathan Burba - 2011 - 446 pages
Cocos2d: programmare videogiochi. Livello 1 by Gabriele Carbonai - 2012
Cocos2d: programmare videogiochi. Livello 2 by Gabriele Carbonai - 2012
Collada by Rémi Arnaud, Mark C. Barnes - 2006 - 237 pages
Collada by Rémi Arnaud, Mark C. Barnes - 2006 - 237 pages
Collision detection in interactive 3D environments by Gino Johannes Apolonia van den Bergen - 2004 - 277 pages
Collison Detection Interactive 3D Environments by Gino Johannes Apolonia van den Bergen - 2004 - 278 pages
Collison Detection Interactive 3D Environments by Gino Johannes Apolonia van den Bergen - 2004 - 278 pages
Color & Type for the Screen by Veruschka Götz - 1998 - 157 pages
Communities of Play by Celia Pearce - 2009 - 327 pages
Complete Maya Programming Volume II by David Gould - 2005 - 719 pages
Complete Maya Programming Volume II by David Gould - 2005 - 719 pages
Computer aided design in composite material technology V by William Robert Blain, Willy Patrick Wilde - 1996 - 374 pages
Computer Animation by Rick Parent - 2012 - 542 pages
Computer Animation by Rick Parent - 2012 - 542 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Animator's Techncl Handbook Ppr by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
Computer Facial Animation by Frederic I. Parke, Keith Waters - 2008 - 446 pages
Computer Facial Animation by Frederic I. Parke, Keith Waters - 2008 - 446 pages
Computer Game And Film Graphics by Paul Byrne - 2006 - 56 pages
Computer Game Developer by Mary Firestone - 2006 - 70 pages
Computer Graphics by Jeffrey J. McConnell - 2006 - 519 pages
Computer graphics by Jeffrey J. McConnell - 2006 - 519 pages
Computer graphics 2 by Stephen Knapp - 1994 - 160 pages
Computer Graphics and Multimedia by John DiMarco - 2004 - 265 pages
Computer Graphics and Multimedia by John DiMarco - 2004 - 265 pages
Computer Graphics and Multimedia by John DiMarco - 2004 - 265 pages
Computer graphics and multimedia by John DiMarco - 2004 - 265 pages
Computer graphics for Java programmers by Leendert Ammeraal - 1998 - 271 pages
Computer graphics handbook by Michael E. Mortenson - 1990 - 259 pages
Computer graphics III by Laura P. Herrmann - 1995 - 160 pages
Computer Graphics Through OpenGL by Sumanta Guha - 2010 - 858 pages
Computer graphics using object-oriented programming by Steve Cunningham - 1992 - 302 pages
Computer graphics using object-oriented programming by Steve Cunningham - 1992 - 302 pages
Computer-aided database design by Antonio Albano, Valeria De Antonellis, Antonio Di Leva - 1985 - 221 pages
Computer-aided database design by Antonio Albano, Valeria De Antonellis, Antonio Di Leva - 1985 - 221 pages
Computer-Aided Geometric Design by 山口富士夫 - 2002 - 630 pages
Computer-aided graphics and design by Daniel L. Ryan - 1985 - 398 pages
Computer-aided graphics and design by Daniel L. Ryan - 1985 - 398 pages
ComputerAided Graphics Design 3e by Daniel L. Ryan - 1994 - 262 pages
Computers and Games - 2011 - 277 pages
Computers and Games by H. Jaap van den Herik - 2008 - 274 pages
Constraint-Based Agents by Alexander Nareyek - 2001 - 178 pages
Constraint-Based Agents by Alexander Nareyek - 2001 - 178 pages
Construct Game Development Beginner's Guide by Daven Bigelow - 2012 - 298 pages
Core HTML5 Canvas by David Geary - 2012 - 752 pages
Core techniques and algorithms in game programming by Daniel Sánchez-Crespo Dalmau - 2004 - 854 pages
Core Techniques and Algorithms in Game Programming by Daniel Sánchez-Crespo Dalmau - 2004 - 854 pages
Core Techniques and Algorithms in Game Programming by Daniel Sánchez-Crespo Dalmau - 2004 - 854 pages
Corel Paint Shop Pro X Revealed by Sonja Shea, Peter Mayer - 2006 - 306 pages
CorelDRAW by Chris de la Nougerede - 2002 - 72 pages
CorelDRAW 12 by Steve Bain, Ник Уилкинсон - 2004 - 695 pages
Coursebuilder for Dreamweaver by Donna L. Baker - 2001 - 408 pages
Creating 3D Game Art for the IPhone with Unity by Wes McDermott - 2010 - 253 pages
Creating 3D Worlds by Simon Danaher - 2005 - 160 pages
Creating emotion in games by David Freeman - 2004 - 539 pages
Creating Emotion in Games by David Freeman - 2004 - 539 pages
Creating Emotion in Games by David Freeman - 2004 - 539 pages
Creating Games by Morgan S. McGuire, Odest Chadwicke Jenkins - 2009 - 533 pages
Creating Games by Morgan S. McGuire, Odest Chadwicke Jenkins - 2009 - 533 pages
Creating Games In C++ by David Conger, Ron Little - 2006 - 438 pages
Creating Games with Unity and Maya by Adam Watkins - 2012 - 528 pages
Creating Mobile Games by Carol Hamer - 2007 - 415 pages
Creating Mobile Games by Carol Hamer - 2007 - 415 pages
Creating Motion Graphics with After Effects by Trish Meyer, Chris Meyer - 2008 - 690 pages
Creating music and sound for games by G. W. Childs - 2007 - 293 pages
Creating the Art of the Game by Matthew Omernick - 2004 - 320 pages
Creating the art of the game by Matthew Omernick - 2004 - 286 pages
Creating Weaponry And Accessories In 3d by R. Shamms Mortier - 2001 - 294 pages
Creative Photoshop Portrait Techniques by Duncan Evans, Tim Shelbourne - 2006 - 192 pages
Creative Projects With Cubase Vst by Keith Gemmell - 2002 - 224 pages
Creative Projects With Cubase Vst by Keith Gemmell - 2002 - 224 pages
Credit 00 - 2003 - 179 pages
Critical Play by Mary Flanagan - 2009 - 353 pages
CryEngine 3 Cookbook by Dan Tracy, Sean Tracy - 2011 - 324 pages
Cryengine 3 Game Development by Sean Tracy, Paul Reindell - 2012 - 354 pages
Curso de AutoCAD para arquitectos by Inmaculada Esteban, Fernando Valderrama - 2007 - 338 pages
DarkBasic pro game programming by Jonathan S. Harbour, Joshua R. Smith - 2006 - 577 pages
Darkstar: The Java Game Server by Brendan Burns - 2007 - 77 pages
Data Structures for Game Programmers by Ron Penton - 2002 - 930 pages
David Perry on game design by David Perry, Rusel DeMaria - 2009 - 1040 pages
Decentralised Reinforcement Learning in Markov Games by Peter Vrancx - 2011 - 217 pages
Deconstructing the Elements with 3ds Max by Pete Draper - 2006 - 384 pages
Defensive Design for the Web by Matthew Linderman, Jason Fried - 2004 - 246 pages
Design and Implementation of 3D Graphics Systems by Jonas De Miranda Gomes, Luiz Velho, Mario Costa Sousa - 2012 - 350 pages
Design and Use of Serious Games by Marja Kankaanranta, P. Neittaanmäki - 2009 - 206 pages
Design concepts with code by Kelly Carey, Stanko Blatnik - 2003 - 361 pages
Design graphics Photoshop studio skills by Design Graphics - 2004 - 320 pages
Design in the information environment by Patrick Whitney - 1985 - 175 pages
Design Yourself! by Kurt Hanks, Larry Belliston, Dave Edwards - 1977 - 142 pages
Design Yourself! by Kurt Hanks, Larry Belliston, Dave Edwards - 1977 - 142 pages
Design Yourself! by Kurt Hanks, Larry Belliston, Dave Edwards - 1977 - 142 pages
Design Yourself! by Kurt Hanks, Larry Belliston, Dave Edwards - 1977 - 142 pages
Designing Arcade Computer Game Graphics by Ari Feldman - 2000 - 514 pages
Designing character-based console games by Mark Davies - 2007 - 544 pages
Designing Games by Tynan Sylvester - 2013 - 413 pages
Designing Games by Tynan Sylvester - 2013 - 416 pages
Designing Games for Ethics - 2010 - 350 pages
Designing Virtual Worlds by Richard A. Bartle - 2004 - 741 pages
Designing virtual worlds by Richard A. Bartle - 2004 - 741 pages
Designing your own computer games by David Ritchie - 1985 - 137 pages
Developer's Guide to Computer Game Design by John Scott Lewinski - 1999 - 298 pages
Developer's guide to multiplayer games by Andrew Mulholland, Teijo Hakala - 2002 - 589 pages
Developing C# Apps for iPhone and iPad using MonoTouch by Bryan Costanich - 2011 - 512 pages
Developing games in Java by David Brackeen, Bret Barker, Laurence Vanhelsuwé - 2004 - 972 pages
Developing Games in Java by David Brackeen, Bret Barker, Laurence Vanhelsuwé - 2004 - 972 pages
Developing games in Java by David Brackeen, Bret Barker, Laurence Vanhelsuwé - 2004 - 972 pages
Developing Games in Java by David Brackeen, Bret Barker, Laurence Vanhelsuwé - 2004 - 972 pages
Developing online games by Jessica Mulligan, Bridgette Patrovsky - 2003 - 495 pages
Developing Online Games by Jessica M. Mulligan, Bridgette Patrovsky - 2003 - 495 pages
Digital 3d Design by Simon Danaher - 2004 - 192 pages
Digital Animation Bible by George Avgerakis - 2003 - 330 pages
Digital animation bible by George Avgerakis - 2003 - 330 pages
Digital Character Design and Painting by Don Seegmiller - 2004 - 377 pages
Digital Color - 2013
Digital Color - 2013
Digital Design by Paolo Martegani, Ricardo Montenegro - 2000 - 93 pages
Digital Design of Nature by Oliver Deussen, Bernd Lintermann - 2005 - 295 pages
Digital Fantasy Painting Workshop by Martin McKenna - 2004 - 160 pages
Digital Geometry by Reinhard Klette, Azriel Rosenfeld - 2004 - 656 pages
Digital Geometry by Reinhard Klette, Azriel Rosenfeld - 2004 - 656 pages
Digital Holography by Pascal Picart, Jun-chang Li - 2013
Digital Holography by Pascal Picart, Jun-chang Li - 2013
Digital Layout for the Internet and Other Media by David Skopec - 2003 - 160 pages
Digital media tools by Nigel P. Chapman, Jenny Chapman - 2003 - 626 pages
Digital Modeling of Material Appearance by Julie Dorsey, Holly E. Rushmeier, François X. Sillion - 2008 - 317 pages
Digital Nation by Anthony G. Wilhelm - 2004 - 161 pages
Digital Picture Processing by Azriel Rosenfeld, Avinash C. Kak - 1982 - 349 pages
Digital Sculpting with Mudbox by Mike de la Flor, Bridgette Mongeon - 2010 - 263 pages
Digital Visions by Derek Olphert, Right Hemisphere - 2002 - 120 pages
Direct3D Game Programming by Peter Walsh - 2001 - 863 pages
Direct3D Game Programming by Peter Walsh - 2001 - 863 pages
Direct3D Game Programming by Peter Walsh - 2001 - 863 pages
Direct3D ShaderX by Wolfgang F. Engel - 2002 - 494 pages
DirectX 8 and VB.NET Development by Keith Sink - 2001 - 459 pages
DirectX 8 and Visual Basic development by Keith Sink - 2001 - 459 pages
DirectX 9 Graphics by Alan Thorn - 2005 - 349 pages
DirectX 9 User Interfaces by Alan Thorn - 2004 - 347 pages
DirectX Audio Exposed by Todd Fay, Scott Selfon, Todor J. Fay - 2003 - 550 pages
DirectX complete by Michael D. Root, James R. Boer - 1999 - 635 pages
DirectX, RDX, RSX, and MMX technology by Rohan Coelho, Maher Hawash - 1998 - 413 pages
Discoveries in Gaming and Computer-Mediated Simulations by Richard E. Ferdig - 2011 - 350 pages
Distributed Game Development by Tim Fields - 2010 - 228 pages
Drawing Basics and Video Game Art by Chris Solarski - 2012 - 240 pages
Dungeons and Desktops by Matt Barton - 2008 - 443 pages
Easy Adobe Photoshop 6 by Kate Binder - 2000 - 280 pages
El escáner en el diseño gráfico by David Blatner - 2004 - 447 pages
El Gran Libro de Android by Jesús Tomás Gironés - 2012 - 404 pages
El Gran Libro de Autocad 2008 by MEDIAactive - 2008 - 627 pages
El Gran Libro de Autocad 2009 by MEDIAactive - 2009 - 626 pages
El Gran Libro de Autocad 2010 by MEDIA active - 2010 - 714 pages
El gran libro de Photoshop CS4 by Media Active - 2009 - 613 pages
Elementary Game Programming Using Jamagic by Sergio Perez - 2002 - 298 pages
End-to-End Game Development by Nicholas V. Iuppa, Nick Iuppa, Terry Borst - 2009 - 371 pages
Enterprise Games by Michael Hugos - 2012 - 199 pages
Enthusia Professional Racing Official Strategy Guide by Doug Walsh - 2005 - 144 pages
Essential Mathematics for Games & Interactive Applications by James M. Van Verth, Lars M. Bishop - 2008 - 670 pages
Essential Mathematics for Games and Interactive Applications by James M. Van Verth, Jim M. Van Verth, Lars M. Bishop - 2004 - 676 pages
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