BooksSitemapComputersProgrammingGames
Motion in Games by Arjan Egges, Roland Geraerts, Mark Overmars - 2009 - 269 pages
Motion in Games by Arjan Egges, Arno Kamphuis, Mark Overmars - 2008 - 257 pages
Motivated Reinforcement Learning by Kathryn E. Merrick, Mary Lou Maher - 2009 - 206 pages
MPEG-4 Beyond Conventional Video Coding by Mihaela Van Der Scharr, Deepak S. Turaga, Thomas Stockhammer - 2006 - 80 pages
Mud Game Programming by Ron Penton - 2003 - 666 pages
Multimedia by Terry Burrows - 2000 - 72 pages
Multimedia & Hypertext by Jakob Nielsen - 1995 - 480 pages
Multimedia and Hypertext by Jakob Nielsen - 1995 - 480 pages
Multiplayer Game Programming by Todd Barron - 2001 - 784 pages
Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina - 2008 - 440 pages
NET game programming with DirectX 9.0 by Alexandre Santos Lobão, Ellen Hatton - 2003 - 654 pages
NET game programming with DirectX 9.0 by Alexandre Santos Lobão, Ellen Hatton - 2003 - 654 pages
NetWarriors in C by Joe Gradecki - 1995 - 438 pages
Networked Graphics by Anthony Steed, Manuel Fradinho Oliveira - 2009 - 536 pages
Networking and Online Games by Grenville Armitage, Mark Claypool, Philip Branch - 2006 - 232 pages
Networking and online games by Grenville Armitage, Mark Claypool, Philip Branch - 2006 - 218 pages
New Masters of Flash by Ola Bergner, Billy Bussey, Anthony Eden, Kristin Henry, Nathalie Lawhead, Danny Franzreb, Shane Mielke, Todd Marks, Simone Legno, Adam Phillips, Keith Peters, Oliver Shaw, Jared Tarbell - 2004 - 496 pages
Nintendo Wii Flash Game Creator's Guide by Todd Perkins - 2008 - 315 pages
Non-photorealistic rendering by Bruce Gooch, Amy Gooch - 2001 - 243 pages
Non-photorealistic rendering by Bruce Gooch, Amy Gooch - 2001 - 243 pages
Now loading by Ivan Vartanian - 2001 - 157 pages
Object Oriented Software in Engineering Design by A. Rajaraman - 2003 - 158 pages
Object-Oriented Game Development by Julian Gold - 2004 - 426 pages
Official Butterfly.Net Game Developer's Guide by Andrew Mulholland - 2004 - 411 pages
On Game Design by Chris Crawford - 2003 - 476 pages
On the Way to Fun by Roberto Dillon - 2010 - 170 pages
Onimusha Blade Warriors by BradyGames, Wes Ehrlichman - 2004 - 128 pages
Online Game Interactivity Theory by Markus Friedl - 2003 - 432 pages
Open GL by Randi J. Rost, John M. Kessenich - 2006 - 740 pages
OpenGL by Edward Angel - 2005 - 252 pages
OpenGL by Chris Seddon - 2005 - 482 pages
OpenGL 4.0 Shading Language Cookbook by David Wolff - 2011 - 323 pages
OpenGL distilled by Paul Martz - 2006 - 266 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Game Programming by Kevin Hawkins, Dave Astle - 2001 - 777 pages
OpenGL Graphics Through Applications by R. J. Whitrow - 2008 - 330 pages
OpenGL Insights by Patrick Cozzi, Christophe Riccio - 2012 - 712 pages
OpenGL programming guide by Dave Shreiner, OpenGL Architecture Review Board - 2006 - 838 pages
OpenGL programming guide by Mason Woo, Jackie Neider, Tom Davis, OpenGL Architecture Review Board - 1997 - 650 pages
OpenGL programming guide by Mason Woo, Jackie Neider, Tom Davis, OpenGL Architecture Review Board - 1997 - 650 pages
OpenGL programming guide by Jackie Neider, Tom Davis, Mason Woo, OpenGL Architecture Review Board - 1993 - 516 pages
OpenGL programming guide by Jackie Neider, Tom Davis, Mason Woo, OpenGL Architecture Review Board - 1993 - 516 pages
OpenGL programming on Mac OS X by Robert P. Kuehne, J. D. Sullivan - 2008 - 330 pages
OpenGL reference manual by Dave Shreiner, OpenGL Architecture Review Board - 2004 - 761 pages
OpenGL reference manual by Dave Shreiner, OpenGL Architecture Review Board - 2000 - 692 pages
OpenGL reference manual by Renate Kempf, OpenGL Architecture Review Board - 1997 - 490 pages
OpenGL shading language by Randi J. Rost, John M. Kessenich, Barthold Lichtenbelt - 2004 - 565 pages
OpenGL superbible by Richard S. Wright, Benjamin Lipchak, Nicholas Haemel - 2007 - 1205 pages
OpenGL SuperBible by Richard S. Wright, Michaël Sweet - 2000 - 696 pages
OpenGL superbible by Richard S. Wright, Michaël Sweet - 1996 - 714 pages
Opengl-Es Game Development by Dave Astle, Dave Durnil - 2004 - 293 pages
Pagati per giocare. Come far carriera nel mondo dei videogiochi e continuare a divertirsi by David Hodgson, Bryan Stratton, Alice Rush - 2007 - 263 pages
Paint Shop Pro 7 Fast & Easy by Diane Koers - 2000 - 412 pages
Painter 8 Creativity by Jeremy Sutton - 2003 - 321 pages
Painter 8 Creativity by Jeremy Sutton - 2003 - 321 pages
Painter 8 Creativity by Jeremy Sutton - 2003 - 321 pages
Painting the Digital River by James Faure Walker - 2006 - 320 pages
Painting the Web by Shelley Powers - 2008 - 656 pages
Palm OS game programming by Nicholas Pleis - 2002 - 423 pages
Pariah Official Strategy Guide by BradyGames, Doug Walsh - 2005 - 128 pages
Patterns In Game Design by Staffan Björk, JUSSI AUTOR HOLOPAINEN - 2005 - 423 pages
Pause & Effect by Mark Stephen Meadows - 2002 - 272 pages
Persuasive games by Ian Bogost - 2007 - 450 pages
Persuasive Games by Ian Bogost - 2007 - 450 pages
Pervasive Games by Markus Montola, Jaakko Stenros, Annika Wærn - 2009 - 312 pages
Photo Retouching With Adobe Photoshop by Gwen Lute - 2002 - 128 pages
Photo Salvage With Adobe Photoshop by Jack Drafahl, Sue Drafahl - 2002 - 128 pages
Photography by Cheryl Dangel Cullen - 1999 - 95 pages
Photoshop by Scott Kelby - 2001 - 245 pages
Photoshop 4 for Macs for dummies by Deke McClelland - 1996 - 350 pages
Photoshop 4 for Macs for dummies by Deke McClelland - 1996 - 350 pages
Photoshop 5 interactive course by Sherry London - 1998 - 929 pages
Photoshop 6 Power Shortcuts by Michael Ninness - 2000 - 208 pages
Photoshop 7 for Windows and Macintosh by Elain Weinmann, Peter Lorekas - 2003 - 556 pages
Photoshop 7 for Windows and Macintosh by Elain Weinmann, Peter Lorekas - 2003 - 556 pages
Photoshop 7 for Windows and Macintosh by Elaine Weinmann, Peter Lourekas - 2003 - 556 pages
Photoshop 7 for Windows and Macintosh by Elaine Weinmann, Peter Lourekas - 2003 - 556 pages
Photoshop 7 Professional Photographic Techniques by Gavin Cromhout, Janee Aronoff, Nyree Costello, Vikas Shah - 2002 - 350 pages
Photoshop Blending Modes Cookbook for Digital Photographers by John Beardsworth - 2005 - 176 pages
Photoshop cs by Denis Graham - 2004 - 229 pages
Photoshop CS by Scott Kelby, Felix Nelson - 2004 - 256 pages
Photoshop CS at Your Fingertips by Jason Cranford Teague, Walt Dietrich - 2006 - 571 pages
Photoshop CS avanzado versión dual by Ben Willmore - 2004 - 656 pages
Photoshop CS bible by Deke McClelland - 2004 - 649 pages
Photoshop Cs Profesional / Photoshop CS Professional by Barry Haynes, Wendy Crumpler - 2004 - 672 pages
Photoshop CS2 Bible by Deke McClelland, Laurie Ulrich Fuller, Robert C. Fuller - 2005 - 650 pages
Photoshop CS5 Bible by Lisa DaNae Dayley, Brad Dayley - 2010 - 1128 pages
PHOTOSHOP CS5 PARA PC/MAC. by Didier Mazier - 2011 - 481 pages
Photoshop CS6. Superfácil - 672 pages
Photoshop Elements 2 by Denis Graham, Mike Wooldridge, Kelly Ewing - 2003 - 229 pages
Photoshop elements 3 by Deke McClelland, Galen Fott - 2005 - 393 pages
Photoshop Elements 3 by Denis Graham - 2004 - 240 pages
Photoshop elements 3 for dummies by Deke McClelland, Galen Fott - 2005 - 390 pages
Photoshop Elements 4: The Missing Manual by Barbara Brundage - 2009 - 512 pages
Photoshop Elements 8 Digital Classroom by AGI Creative Team - 2009 - 400 pages
Photoshop in a nutshell by Donnie O'Quinn - 1999 - 632 pages
Photoshop Photo Effects Cookbook by Tim Shelbourne - 2005 - 176 pages
Php Game Programming by Matt Rutledge - 2004 - 356 pages
Php Game Programming by Matt Rutledge - 2004 - 356 pages
Php Game Programming by Matt Rutledge - 2004 - 356 pages
Php Game Programming by Matt Rutledge - 2004 - 356 pages
Php Game Programming by Matt Rutledge - 2004 - 356 pages
Physically Based Rendering by Matt Pharr, Greg Humphreys - 2010 - 1167 pages
Physics for game developers by David M. Bourg - 2002 - 326 pages
Physics Modeling for Game Programmers by David Conger - 2004 - 513 pages
Play Between Worlds by T. L. Taylor - 2006 - 197 pages
Play Between Worlds by T. L. Taylor - 2006 - 197 pages
Plug-Ins for Adobe Photoshop by Jack Drafahl, Sue Drafahl - 2004 - 126 pages
Polygonal Modeling by Mario Russo - 2006 - 411 pages
Postmortems from Game Developer by Austin Grossman - 2003 - 328 pages
Postmortems from Game Developer by Austin Grossman - 2003 - 328 pages
Practical Algorithms for 3d Computer Graphics by Robin Stuart Ferguson - 2001 - 539 pages
Practical Android 4 Games Development by J. F. DiMarzio - 2011 - 320 pages
Practical parallel rendering by Alan Chalmers, Timothy Davis, Erik Reinhard - 2002 - 370 pages
Practical Parallel Rendering by Alan Chalmers, Timothy A. Davis, Erik Reinhard - 2002 - 370 pages
Practical Rendering and Computation With Direct3D 11 by Jason Zink, Matt Pettineo, Jack Hoxley - 2011 - 631 pages
Prediction, Learning, and Games by Nicolo Cesa-Bianchi, Gabor Lugosi - 2006 - 394 pages
Premiere 6.5 Power! by Tee Morris, Steve Oakley - 2002 - 336 pages
Premiere for Macintosh & Windows by Antony Bolante - 2001 - 562 pages
Premiere Pro CS5 and CS5.5 Digital Classroom by Jerron Smith, AGI Creative Team - 2011 - 368 pages
Premiere Pro CS5 and CS5.5 Digital Classroom by Jerron Smith, AGI Creative Team - 2011 - 368 pages
Principles of Computer Graphics by S. Govil-Pai - 2004 - 295 pages
Principles of digital image synthesis. 1 by Andrew S. Glassner - 1995 - 1600 pages
Pro Android Augmented Reality by Raghav Sood - 2012 - 346 pages
Pro Android C++ with the NDK by Onur Cinar - 2012 - 300 pages
Pro Android Games by Vladimir Silva - 2012 - 412 pages
Pro Android Games by Vladimir Silva - 2012 - 412 pages
Pro Android Games by Vladimir Silva - 2009 - 300 pages
Pro Android Web Game Apps by Juriy Bura, Paul Coates - 2012 - 664 pages
Pro Android Web Game Apps by Juriy Bura, Paul Coates - 2012 - 664 pages
Pro iOS 5 Augmented Reality by Kyle Roche - 2011 - 356 pages
Producing Games by D S. Cohen, Sergio A. Bustamante - 2009 - 300 pages
Production for graphic designers by Alan Pipes - 2005 - 272 pages
Professional 3d With Electric Image Universe by Lance Evans - 2002 - 492 pages
Professional Augmented Reality Browsers for Smartphones by Lester Madden - 2011 - 360 pages
Professional Augmented Reality Browsers for Smartphones by Lester Madden - 2011 - 360 pages
Professional HTML5 Mobile Game Development by Pascal Rettig - 2012 - 552 pages
Professional HTML5 Mobile Game Development by Pascal Rettig - 2012 - 552 pages
Professional Techniques for Video Game Writing by Wendy Despain - 2008 - 225 pages
Professional XNA Game Programming by Benjamin Nitschke - 2007 - 500 pages
Professional XNA Game Programming by Benjamin Nitschke - 2007 - 476 pages
Professional XNA Game Programming by Benjamin Nitschke - 2007 - 476 pages
Professional XNA Programming by Benjamin Nitschke - 2008 - 571 pages
Programmazione di applicazioni grafiche in Java by Stefano Mazzanti, Vitaliano Milanese - 2006 - 466 pages
Programming 2D Games by Charles Kelly - 2012 - 438 pages
Programming A Multiplayer FPS In DirectX by Vaughan Young - 2005 - 496 pages
Programming Believable Characters for Computer Games by Penny Baillie-De Byl - 2004 - 465 pages
Programming Dynamic Character Animation by David Paull - 2002 - 286 pages
Programming Game AI By Example by Mat Buckland - 2005 - 495 pages
Programming Mental Ray by Thomas Driemeyer - 2005 - 825 pages
Programming Microsoft Visual C# 2005 by Francesco Balena - 2006 - 604 pages
Programming Microsoft® Visual C#® 2005: The Language by Donis Marshall - 2010 - 704 pages
Programming Multiplayer Games by Andrew Mulholland, Teijo Hakala - 2004 - 552 pages
Programming Role Playing Games by Jim Adams - 2004 - 849 pages
Programming Role Playing Games by Jim Adams - 2004 - 849 pages
Programming Role Playing Games by Jim Adams - 2004 - 849 pages
Programming Role Playing Games by Jim Adams - 2004 - 849 pages
Programming role playing games with DirectX by Jim Adams - 2002 - 1056 pages
Programming Role-playing Games with DirectX 8.0 by Jim Adams - 2002 - 1056 pages
Programming Role-playing Games with DirectX 8.0 by Jim Adams - 2002 - 1056 pages
Programming Role-playing Games with DirectX 8.0 by Jim Adams - 2002 - 1056 pages
Programming Sudoku by Wei Meng Lee - 2006 - 214 pages
Programming Vertex and Pixel Shaders by Wolfgang F. Engel - 2004 - 413 pages
Programming Video Games for the Evil Genius by Ian Cinnamon - 2008 - 319 pages
Programming Windows Presentation Foundation by Chris Sells, Ian Griffiths - 2005 - 430 pages
Programming Windows Presentation Foundation by Chris Sells, Ian Griffiths - 2005 - 430 pages
Programming with the KinectTM for Windows® Software Development Kit by David Catuhe - 2012 - 226 pages
PSP Hacks by C. K. Sample, III - 2006 - 298 pages
PSP Hacks, Mods, And Expansions by Dave Prochnow - 2005 - 223 pages
Puzzles 101 by Philip Dutré, Nobuyuki Yoshigahara, Philippe Bekaert, Kavita Bala - 2003 - 330 pages
Quake 4 Mods For Dummies by Erik Guilfoyle - 2006 - 388 pages
Quake 4 Mods For Dummies by Erik Guilfoyle - 2006 - 388 pages
QuarkXPress 6 bible by Galen Gruman, Barbara Assadi - 2003 - 962 pages
Quests by Jeff Howard - 2008 - 230 pages
Quicken 2010 For Dummies by Stephen L. Nelson - 2009 - 384 pages
QuickTime Toolkit: Advanced movie playback and media types by Apple Computer, Inc, Tim Monroe - 2004 - 528 pages
QuickTime Toolkit: Basic movie playback and media types by Apple Computer, Inc, Tim Monroe - 2004 - 640 pages
Racing the Beam by Nick Montfort, Ian Bogost - 2009 - 180 pages
Radiosity by FRANCOIS X AUTOR SILLION, CLAUDE AUTOR PUECH - 1994 - 251 pages
Radiosity and realistic image synthesis by Michael F. Cohen, John R. Wallace - 1993 - 381 pages
Ray tracing from the ground up by Kevin Geoffrey Suffern - 2007 - 762 pages
Re:play by Amy Scholder, Eric Zimmerman - 2003 - 268 pages
Real Sound Synthesis for Interactive Applications: Text by Perry R. Cook - 2002 - 263 pages
Real Time 3D by Greg Snook - 2003 - 374 pages
Real-time 3D terrain engines using C++ and and DirectX 9 by Gregory Snook - 2003 - 374 pages
Real-Time Cameras by Mark Haigh-Hutchinson - 2009 - 497 pages
Real-Time Cinematography for Games by Brian M. Hawkins - 2005 - 326 pages
Real-time rendering by Tomas Möller, Eric Haines - 2002 - 835 pages
Real-Time Rendering by Tomas Möller, ERIC AUTOR HAINES - 2002 - 835 pages
Real-time rendering tricks and techniques in DirectX by Kelly Dempski - 2002 - 821 pages
Real-Time Rendering Tricks and Techniques in DirectX by Kelly Dempski - 2002 - 821 pages
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