BooksSitemapComputersProgrammingGames
Real-Time Rendering Tricks and Techniques in DirectX by Kelly Dempski - 2002 - 821 pages
Real-Time Rendering, Third Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman - 2011 - 1045 pages
Real-time shading by Marc Olano - 2002 - 346 pages
Real-Time Shading by Marc Olano, John Hart, Wolfgang Heidrich - 2002 - 368 pages
Real-time shading by Marc Olano - 2002 - 346 pages
Real-Time Shadows by Elmar Eisemann, Michael Wimmer, Ulf Assarsson, Michael Schwarz - 2011 - 383 pages
Real-Time Strategy Game Programming Using MS DirectX 6.0 by Mickey Kawick - 1999 - 712 pages
Real-Time Volume Graphics by Klaus Engel - 2006 - 497 pages
Real-World Flash Game Development by Christopher Griffith - 2012 - 432 pages
Real-World Flash Game Development by Christopher Griffith - 2009 - 317 pages
Realistic image synthesis using photon mapping by Henrik Wann Jensen - 2001 - 181 pages
Realistic Ray Tracing by Peter Shirley, R. Keith Morley - 2003 - 225 pages
Realistic ray tracing by Peter Shirley, R. Keith Morley - 2003 - 225 pages
Realistic Ray Tracing by Peter Shirley, R. Keith Morley - 2003 - 225 pages
Realistic Ray Tracing by Peter Shirley, R. Keith Morley - 2003 - 225 pages
Rendering Techniques '98 by Nelson L.. Max - 1998 - 339 pages
Rendering with Mental Ray and 3ds Max by Joep van der Steen, Ted Boardman - 2009 - 253 pages
Retro Gaming Hacks by Chris Kohler - 2011 - 512 pages
Retro gaming hacks by Chris Kohler - 2006 - 473 pages
Retro Gaming Hacks by Chris Kohler - 2006 - 473 pages
Return on Engagement by Tim Frick - 2010 - 319 pages
Robin Williams design workshop by Robin Williams, John Tollett - 2007 - 279 pages
RPG Programming with Xna Game Studio 3.0 by Jim Perry - 2009 - 316 pages
Rules of Play by Katie Salen, Eric Zimmerman - 2004 - 672 pages
Sams teach yourself 3D Studio Max 2 in 14 days by Paul Kakert, David J. Kalwick - 1998 - 464 pages
Sams teach yourself game programming in 24 hours by Michael Morrison - 2003 - 486 pages
Sams teach yourself game programming with DirectX in 21 days by Clayton Walnum - 2002 - 701 pages
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours by Jonathan Harbour - 2011 - 368 pages
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours by Jonathan Harbour - 2011 - 384 pages
Scarface, the World Is Yours by David Hodgson, Eric Mylonas - 2006 - 176 pages
Schrift und Kalligrafie im Experiment by André Gürtler - 1997 - 251 pages
Second person by Noah Wardrip-Fruin, Pat Harrigan - 2007 - 408 pages
Secrets of the Game Business by Francois Dominic Laramee - 2003 - 338 pages
Serious Game Design and Development by Janis A. Cannon-Bowers, Clint A. Bowers - 2010 - 360 pages
Serious Games and Edutainment Applications by Nikolaos Antonopolous, Minhua Ma, John Sear - 2011 - 504 pages
Serious Games Development and Applications by Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira - 2011 - 147 pages
Shaderx 3 by Wolfgang Engel, Wolfgang F. Engel - 2005 - 630 pages
ShaderX4 by Wolfgang F. Engel - 2006 - 575 pages
ShaderX² by Wolfgang F. Engel - 2004 - 352 pages
ShaderX² by Wolfgang F. Engel - 2004 - 352 pages
Simulation and event modeling for game developers by John P. Flynt, Ben Vinson - 2005 - 542 pages
Social Game Design by Tim Fields, Gregory Marques, Brandon Cotton - 2011 - 278 pages
Software engineering and computer games by Rudy von Bitter Rucker - 2003 - 608 pages
Special effects game programming with DirectX by Mason McCuskey - 2002 - 913 pages
Special Effects Game Programming with DirectX 8.0. by Mason McCuskey - 2002 - 913 pages
Special Effects Game Programming with DirectX 8.0. by Mason McCuskey - 2002 - 913 pages
Special Effects Game Programming with DirectX 8.0. by Mason McCuskey - 2002 - 913 pages
Start Here!TM Learn the KinectTM API by Rob Miles - 2012 - 272 pages
Start with a digital camera by John Odam - 1999 - 146 pages
Start your engines by Jim Parker - 2005 - 434 pages
Story, Simulations & Serious Games by Nicholas V. Iuppa, Terry Borst - 2006 - 246 pages
Straight Flush by Ben Mezrich - 2013 - 288 pages
Strategy Game Programming with DirectX 2002 by Todd Barron - 2003 - 700 pages
Strategy Games by Dave Morris, Leo Hartas - 2004 - 144 pages
Super Mario by Jeff Ryan - 2011 - 320 pages
Swipe This! by Scott Rogers - 2012 - 288 pages
Swipe This! by Scott Rogers - 2012 - 384 pages
Swords & Circuitry by Neal Halford, Jana Hallford - 2001 - 514 pages
Tap, Move, Shake by Todd Moore - 2011 - 254 pages
Tap, Move, Shake by Todd Moore - 2011 - 272 pages
Teach yourself game programming in 21 days by André LaMothe - 1994 - 948 pages
Teach Yourself Game Programming in 24 Hours by Michael Morrison - 2003 - 486 pages
Teach yourself visually digital photography by Charlotte K. Lowrie - 2003 - 304 pages
Teach yourself visually iLife '04 by Michael E. Cohen, Dennis R. Cohen - 2004 - 336 pages
Tenchu by Doug Walsh - 2004 - 144 pages
Texturing & modeling by David S. Ebert - 1998 - 415 pages
The Amorphium Pro Handbook by R. Shamms Mortier - 2001 - 400 pages
The Animator's Motion Capture Guide by Matthew Liverman - 2004 - 307 pages
The Art and Science of Digital Compositing by Ron Brinkman - 1999 - 364 pages
The art and science of digital compositing by Ron Brinkmann - 1999 - 364 pages
The Art of Game Characters by Leo Hartas - 2005 - 192 pages
The Art of Game Design by Jesse Schell - 2008 - 489 pages
The Art of Halo by Eric Trautmann, Frank O'Connor - 2004 - 155 pages
The Art of Halo by Eric Trautmann, Frank O'Connor - 2004 - 155 pages
The art of Maya by Alias (Firm) - 2005 - 236 pages
The art of producing games by David McCarthy, Ste Curran, Simon Byron - 2005 - 192 pages
The Art of Video Games by Chris Melissinos, Elizabeth Broun, Patrick O'Rourke - 2012 - 215 pages
The Art of Videogames by Grant Tavinor - 2009 - 240 pages
The Art of Videogames by Grant Tavinor - 2009 - 231 pages
The Business of Android Apps Development by Mark Rollins - 2011 - 244 pages
The Carrara Studio 3 Handbook by Mike De la Flor - 2003 - 446 pages
The Complete Effect and Hlsl Guide by St-Laurent Sebastien, S. St-Laurent - 2005 - 294 pages
The Complete Guide to Blender Graphics by John M. Blain - 2012 - 389 pages
The Complete Guide to Digital Color by Chris Linford - 2004 - 192 pages
The Complete Guide to Digital Imaging by Joel Lacey - 2001 - 224 pages
The Complete Guide to Digital Type by Andy Ellison - 2006 - 192 pages
The Complete Guide to Torque X by John Kanalakis - 2008 - 383 pages
The Complete HLSL Reference by Sebastien St-Laurent - 2005 - 24 pages
The Computer Animator's Technical Handbook by Lynn Pocock, Judson Rosebush - 2002 - 464 pages
The Dark Side of Game Texturing by David Franson - 2004 - 197 pages
The Essential Guide to Flash Games by Jeff Fulton, Steve Fulton - 2010 - 629 pages
The Fat Man on game audio by George Sanger - 2003 - 507 pages
The Focal Easy Guide to Final Cut Pro 7 by Rick Young - 2009 - 271 pages
The Game Asset Pipeline by Ben Carter - 2004 - 302 pages
The Game Audio Tutorial by Richard C. Stevens, Dave Raybould - 2011 - 427 pages
The game developer's guide to online resources by Joe Gradecki - 1996 - 292 pages
The Game Jam Survival Guide by Christer Kaitila - 2012 - 114 pages
The Game Localization Handbook by Heather Maxwell Chandler, Stephanie O'Malley Deming - 2011 - 376 pages
The Game Maker's Companion Apress Series by Jacob Hobgood, Nana Nielsen, Martin Rijks - 2010 - 440 pages
The Game Maker's Companion Apress Series by Jacob Hobgood, Nana Nielsen, Martin Rijks - 2010 - 440 pages
The game producer's handbook by Dan Irish - 2005 - 328 pages
The Game Production Handbook by Heather Maxwell Chandler - 2009 - 482 pages
The game production handbook by Heather Maxwell Chandler - 2006 - 420 pages
The Game Programmer's by Edward F. Maurina - 2006 - 608 pages
The Gmax Handbook by Clayton E. Crooks - 2003 - 357 pages
The Golden Age of Video Games by Roberto Dillon - 2011 - 183 pages
The Guide to Computer Simulations and Games by K. Becker, J.R. Parker - 2011 - 446 pages
The Guide to Computer Simulations and Games by K. Becker, J.R. Parker - 2011 - 456 pages
The Guide to Computer Simulations and Games by K. Becker, J.R. Parker - 2011 - 456 pages
The Indie Game Development Guide by David Michael - 2003 - 408 pages
The Little Red Book of Adobe Livemotion by Derek Pell - 2001 - 200 pages
The Macintosh designer's guide to digital imaging by Carl Sesto - 1996 - 289 pages
The Magic of Computer Graphics by Noriko Kurachi - 2011 - 436 pages
The mobile connection by Richard Seyler Ling - 2004 - 244 pages
The Mobile Connection by Rich Ling - 2004 - 244 pages
The Official Blender 2.0 Guide by Ton Roosendaal, Carsten Wartmann - 2000 - 247 pages
The Official Blender 2.0 Guide by Ton Roosendaal, Carsten Wartmann - 2000 - 247 pages
The OmniPage Power! by Myra J. Fox, Michael C. Read - 2002 - 400 pages
The OpenGL Extensions Guide by Eric Lengyel - 2003 - 670 pages
The Photoshop 4 wow! book by Linnea Dayton, Jack Davis - 1998 - 329 pages
The Photoshop Elements 3 book for digital photographers by Scott Kelby - 2004 - 431 pages
The Photoshop User's Encyclopedia by Peter Cope - 2002 - 256 pages
The Place of Play by Maaike Lauwaert - 2009 - 159 pages
The Poser 5 Handbook by R. Shamms Mortier - 2003 - 468 pages
The RenderMan companion by Steve Upstill - 1990 - 475 pages
The Shut Up and Shoot Freelance Video Guide by Anthony Q. Artis - 2012 - 362 pages
The Ultimate Guide to Video Game Writing and Design by Flint Dille, John Zuur Platten - 2010 - 272 pages
The Ultimate Guide to Video Game Writing and Design by Flint Dille, John Zuur Platten - 2010 - 272 pages
Theory of Fun for Game Design by Raph Koster - 2010 - 256 pages
Theory of Fun for Game Design by Raph Koster - 2005 - 244 pages
Three d game programming with DirectX 8.0 by Clayton E. Crooks - 2001 - 382 pages
Torque 3D Game Development Cookbook by David Wyand - 2013 - 380 pages
Tratado de dibujo con AutoCAD 2005 by José Luis Ferrer Muñoz, Gustavo Salvador Herranz - 2005 - 599 pages
Triadic Game Design by Casper Harteveld - 2011 - 316 pages
Tricks of the 3D game programming gurus by André LaMothe - 2003 - 1759 pages
Tricks of the Mac game programming gurus by Jamie McCornack, Ingemar Ragnemalm, Paul Celestin - 1995 - 861 pages
Tricks of the Windows game programming gurus by André LaMothe - 2002 - 1063 pages
Tricks of the Windows game programming gurus by André LaMothe - 2002 - 1063 pages
Tricks of the Windows game programming gurus by André LaMothe - 1999 - 1005 pages
TrueSpace 3 and 4 creature creations by Darris Dobbs, Bill Fleming - 1999 - 399 pages
TrueSpace 3 and 4 creature creations by Darris Dobbs, Bill Fleming - 1999 - 399 pages
TrueSpace 3 and 4 creature creations by Darris Dobbs, Bill Fleming - 1999 - 399 pages
TrueSpace 3&4 by Darris Dobbs, Bill Fleming - 1999 - 399 pages
Ubiquitous Computing by Yin-Leng Theng, Henry B. L. Duh - 2008 - 373 pages
Ultimate game design by Tom Meigs - 2003 - 346 pages
Ultimate Game Design: Building Game Worlds by Tom Meigs - 2003 - 346 pages
Understanding Color Management by Abhay Sharma - 2004 - 362 pages
Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache - 2000 - 238 pages
Understanding motion capture for computer animation and video games by Alberto Menache - 2000 - 238 pages
Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache - 2000 - 238 pages
Understanding Video Games by Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susan Pajares Tosca - 2008 - 293 pages
Unit Operations by Ian Bogost - 2006 - 243 pages
Unit operations by Ian Bogost - 2006 - 243 pages
Unity 3.x Game Development by Example Beginner's Guide by Ryan Henson Creighton - 2011 - 408 pages
Unity 3D Game Development by Example Beginner&'s Guide by Ryan Henson Creighton - 2010 - 384 pages
Unity Game Development Essentials by Will Goldstone - 2009 - 316 pages
Unity iOS Essentials by Robert Wiebe - 2011 - 358 pages
Unity Ios Game Development Beginners Guide by Gregory Pierce - 2012 - 314 pages
Unreal Development Kit Game Design Cookbook by Thomas Mooney - 2012 - 544 pages
Unreal Development Kit Game Programming with Unrealscript by Rachel Cordone - 2011 - 466 pages
Urban Guerrilla Warfare in Latin America by James Kohl, John Litt - 1974 - 425 pages
Urban guerrilla warfare in Latin America by James Kohl, John Litt - 1974 - 425 pages
Urban guerrilla warfare in Latin America by James Kohl, John Litt - 1974 - 425 pages
Urban Guerrilla Warfare in Latin America by James Kohl, John Litt - 1974 - 425 pages
Usability engineering by Jakob Nielsen - 1993 - 362 pages
Vector game math processors by James C. Leiterman - 2002 - 504 pages
Verification and validation for quality of UML 2.0 models by Bhuvan Unhelkar - 2005 - 271 pages
Video game art by Nic Kelman, Henry Jenkins - 2005 - 319 pages
Video Game Design Revealed by Guy W. Lecky-Thompson - 2007 - 322 pages
Video Games and Education by Harry J. Brown, Harry John Brown - 2008 - 223 pages
Video Games And Interactive Media by Stéphane Natkin - 2006 - 150 pages
Video-based rendering by Marcus Andreas Magnor - 2005 - 197 pages
Video-based rendering by Marcus Andreas Magnor - 2005 - 197 pages
Vintage Games by Bill Loguidice, Matt Barton - 2009 - 395 pages
Virtual Pose 2 by Mario Henri Chakkour - 2001 - 80 pages
Visual Design Fundamentals by Alan Hashimoto - 2003 - 345 pages
Visual Effects Society Handbook by Jeffrey A. Okun, Susan Zwerman - 2010 - 922 pages
Warping and Morphing of Graphical Objects: Text by Jonas Gomes - 1999 - 490 pages
Web Animation Expert by Graham Davis - 2002 - 192 pages
Web Color Expert by Keith Martin - 2003 - 192 pages
Web developer.com guide to 3D avatars by Sue Wilcox - 1998 - 531 pages
Web mapping illustrated by Tyler Mitchell - 2005 - 349 pages
Web Photoshop 5 to go by Jason I. Miletsky - 1999 - 275 pages
Web Photoshop Expert by Peter Cope - 2002 - 192 pages
Windows 95 game developer's guide using the game SDK by Michael Morrison, Randy Weems - 1996 - 598 pages
Windows game programming with Visual Basic and DirectX by Wayne S. Freeze - 2001 - 394 pages
Windows Mobile Game Development by Adam Dawes - 2010 - 438 pages
Windows Mobile Game Development by Adam Dawes - 2010 - 464 pages
Windows Phone 7 Xna Cookbook by Zheng Yang - 2012 - 432 pages
Windows Vista®: Home Entertainment with Windows® Media Center and Xbox 360TM by S.E. Slack, Greg Slack - 2010 - 384 pages
Wireless Game Development in C/C++ With Brew by Ralph Barbagallo - 2003 - 387 pages
Wireless Game Development in C/C++ With Brew by Ralph Barbagallo - 2003 - 387 pages
Wireless game development in C/C++ with BREW by Ralph Barbagallo - 2003 - 387 pages
Wireless Game Development In Java With MIDP 2.0 by Ralph Barbagallo - 2004 - 340 pages
Working with Computer Type 2 by Rob Carter - 1996 - 159 pages
Working With Computer Type: Books, Magazines & Newsletters by Rotovision - 1995 - 159 pages
Write Your Way Into Animation and Games by Christy Marx - 2010 - 418 pages
Writing for Video Game Genres by Wendy Despain - 2009 - 288 pages
WWW design by Daniel Donnelly, Rockport Publishers - 1997 - 160 pages
Www.advertising by Richard Adams - 2003 - 192 pages
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