Computer Graphics: Principles and Practice
Addison-Wesley Professional, 1996 - Computers - 1175 pages
Programming in the simple raster graphics package (SRGP) - Basic raster graphics algorithms for drawing 2D primitives - Graphics hardware - Geometrical transformations - Viewing in 3D - Object hierarchy and simple phigs (SPHIGS) - Input devices, interaction techniques, and interaction tasks - Dialogue design - User interface software - Representing curves and surfaces - Solid modeling - Achromatic and colored light - The quest for visual realism - Visible-surface determination - Illumination and shading - Image manipulation and storage - Advanced raster graphics architecture - Advanced geometric and raster algorithms - Advanced modeling techniques - Animation.
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LibraryThing ReviewUser Review - IvanIdris - LibraryThing
Computer Graphics is about computer graphics and principles. This book has four authors, who are experts in their field. It has a hardcover, is richly illustrated with color plates and lots of figures ... Read full review
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