Computers as theatre
Presents a new theory of human-computer activity. Building on Aristotle's analysis of the form and structure of drama, Laurel shows how similiar principles can help us understand what people experience when interfacing with computers.
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actors agency Alan Kay Apple Computer applications Aristotle artistic aspects audience behavior catharsis causality Chapter characters choices and actions cognitive Color Plate computer games computer-based agents constraints create database desktop desktop metaphor direct manipulation document elements emotional employ enactment engagement environments example experience first-person flying wedge folders formal formal cause functionality gestural goals graphical human-computer activity human-computer interaction idea improvisation incidents instance integrated interactive fantasy interface design interface metaphors involved kind kinesthetic language Laurel Macintosh material medium mimetic modalities Multifinder multimedia narrative notion objects orchestrating performance person play playwright pleasure plot Poetics potential probability problem puter real-world repre represent representational context screen script sensory shape simulations Spacewar stage structure suggest task techniques theatre theatrical things tion traits understanding virtual reality virtual-reality visual whole action word processor