Computers as Theatre
Presents a new theory of human-computer activity. Building on Aristotle's analysis of the form and structure of drama, Laurel shows how similiar principles can help us understand what people experience when interfacing with computers.
Theatre as an Interface Metaphor
An Artistic Perspective
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action actors agency agents applications approach artistic aspects audience begin behavior causality cause changes Chapter characters choices communication computer games computer-based constraints context conversation create defined described desktop metaphor developed direct document dramatic effects elements emotional employ enactment engagement environments example experience expressed fact feel Figure formal functionality gestural goals graphical human human-computer activity idea incidents instance integrated interactive interesting interface interface design involved kind language Laurel limitations look material means medium metaphor mimetic nature notion objects observe operations performance person physical play pleasure plot possible potential present probability problem reality represent representation response selection sense shape stage structure suggest task theatre theory things thought tion traits turn understanding University various virtual visual whole whole action