Hamlet on the Holodeck: The Future of Narrative in CyberspaceCan we imagine a world in which Homer's lyre and Gutenberg's press have given way to virtual reality environments like the Star Trek holodeck? Murray sees the harbingers of such a world in the fiction of Borges and Calvino, movies like Groundhog Day, and the videogames and Web sites of the 1990s. Where is our map for this new frontier, and what can we hope to find in it? What will it be like to step into our own stories for the first time, to change our vantage point at will, to construct our own worlds or change the outcome of a compelling adventure, be it a murder mystery or a torrid romance? Taking up where Marshall McLuhan left off, Murray offers profound and provocative answers to these and other questions. |
Contents
A NEW MEDIUM FOR STORYTELLING | 11 |
Harbingers of the Holodeck | 27 |
From Additive to Expressive Form | 65 |
Immersion | 97 |
Agency | 126 |
Transformation | 154 |
PROCEDURAL AUTHORSHIP | 182 |
Elizas Daughters | 214 |
Digital TV and the Emerging Formats of Cyberdrama | 251 |
Hamlet on the Holodeck? | 273 |
Other editions - View all
Hamlet on the Holodeck: The Future of Narrative in Cyberspace Janet H. Murray No preview available - 1998 |
Common terms and phrases
action activity actors adventure adventure game allow audience avatars behavior Brenda Laurel Brontė camera CD-ROM chapter characters chatterbot coherent commedia dell'arte complex computer-based conventions create cyberdrama cyberspace digital environments digital narrative dramatic dungeon Eliza emotional experience expressive fantasy feel fictional world fighting game film format formulaic goal hero holodeck human hypertext images imaginative immersive improvise INFINITE JEST instance interactive interactor Internet invented Janeway Julia kind kiss lexia literary look Lucy Davenport Lyotard machine magic maze medium ment move movie MUDs multiform story multiple murder Myst narrator navigation novel offer participation participatory particular patterns play player pleasure plot possible puzzle reader representation role role-playing scene screen Sherry Turkle simulation space Star Trek storytelling structure television theater tion tradition ture videogame viewers virtual reality virtual world Woggles World Wide Web writer Zork


