Programming with Data: A Guide to the S Language
Here is a thorough and authoritative guide to the latest version of the S language and its programming environment. Programming With Data describes a new and greatly extended version of S, written by the chief designer of the language itself. It is a guide to the complete programming process, starting from simple, interactive use, and continuing through ambitious software projects. The focus is on the needs of the programmer/user, with the aim of turning ideas into software, quickly and faithfully. The new version of S provides a powerful class/method structure, new techniques to deal with large objects, extended interfaces to other languages and files, object-based documentation compatible with HTML, and powerful new interactive programming techniques. This version of S underlies the S-Plus system, versions 5.0 and higher.
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Computations in S
Objects Databases and Chapters
Interfaces to C and Fortran
A Programming in C with S objects
B Compatibility with Older Versions
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actual arguments apply array browser chapter character string classes of objects coerce computations connection contain copy corresponding create data frames defined documentation objects dump edit elements end-of-file error action evaluation frame example explicitly Expr extends extract fifo formal argument format Fortran function call function definition function object function(x graphics integer interactive interface Java language lazy evaluation length logical values look macros makefile match matrix missing values numeric vector object of class old-style online documentation operators optional output parse particular plot pointer probeTest programming prototype quicksort readLines recursive regular expressions replacement function representation reScale result returns routine S-Plus search list session setClass setMethod SGML shell command signature slots specified structure subroutine subset supplied table database task techniques track object vector classes virtual class wafer write