Technologies for ChildrenTechnologies for Children presents a comprehensive array of contextual examples for teaching design and technology to children from birth to twelve years. Aligning with the Australian Curriculum - Technologies, this book focuses predominantly on design technologies, with special reference to digital technologies. It provides both theory and practical ideas for teaching infants, toddlers, preschoolers and primary children. Each chapter explores a different approach to teaching technologies education, along with elements of planning such as project management, achievement standards and pedagogy. Technologies for Children provides a framework for critiquing these approaches in order to make informed choices about them. Drawing on over 25 years of experience, Marilyn Fleer presents clear approaches that are readily applicable in the classroom, and equips students with the necessary skills and knowledge for teaching design and technology education in Australia. |
Contents
Researching What is Technology and Technologies | 1 |
Technacy | 14 |
Teaching technology to children | 31 |
Generating designs | 38 |
Analysing design briefs | 50 |
engaging with the Early | 56 |
Summary | 68 |
Designing and creating preferred futures | 71 |
The Curriculum in Action | 121 |
Technologies contexts food and fibre production and food | 165 |
toddlers and preschoolers | 176 |
Technologies contexts engineering principles and systems | 189 |
The curriculum in action project management | 211 |
Pedagogical Practices for Technologies | 235 |
Planning for teaching technologies analysing | 276 |
| 291 | |
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Common terms and phrases
ACARA activities Alita approach to technologies asked assessment Australian Curriculum bridge build cards challenge chapter child collaborating and managing computational thinking concept conceptualised consider creativity cubby cultural Design and Technologies design brief design thinking designed solutions digital technologies discussed document draw early childhood centre early childhood setting ecodesign engage engineering principles environment ethical evaluating everyday examined example experiences explore EYLF fibre production Fleer focus food specialisations food technologies Freddo frog Furby identify imagination important interactions introduced investigating invited iPad kite knowledge materials organise paper paper planes PEDAGOGICAL REFLECTION perspective play popcorn holder practices preschool problem production skills project management questions range recycled robotic toys shown in Figure social specific Surfers Paradise sustainability Table teachers teaching technacy technologies curriculum technologies education thethe things toddlers understanding visual programming language young children zero waste


