Technology-Enhanced Learning: Principles and Products

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Nicolas Balacheff, Sten Ludvigsen, Ton de de Jong, Ard Lazonder, Sally Barnes
Springer Science & Business Media, Mar 24, 2009 - Education - 324 pages

Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners’ interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective.

This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.

 

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Contents

The Evolution of Research on ComputerSupported Collaborative Learning
3
Developments in Inquiry Learning
21
Sociocultural Perspectives on TechnologyEnhanced Learning and Knowing
38
Narrative Learning in TechnologyEnhanced Environments
55
Building European Collaboration in TechnologyEnhanced Learning in Mathematics
73
Integrated Digital Language Learning
88
Novel Technology for Learning in Medicine
105
TechnologyEnhanced Learning in Science
121
Users Data Collaborative and Social Analysis
175
Users Data Trails Analysis
195
A Patterns Approach to Connecting the Design and Deployment of Mathematical Games and Simulations
215
Mobile Learning
233
Learning from Multimedia and Hypermedia
251
A Computer Science Perspective on TechnologyEnhanced Learning Research
275
Implementing TechnologyEnhanced Learning
289
Author Index
307

External Representations for Learning
137
ComputerSupported Collaboration Scripts
155

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