The Ludic City: Exploring the Potential of Public Spaces

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Routledge, Apr 11, 2007 - Social Science - 238 pages

This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life.

Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props.

Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.

 

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Contents

Section 1
Section 2
Section 3
Section 4
Section 5
Section 6
Section 7
Section 8
Section 15
Section 16
Section 17
Section 18
Section 19
Section 20
Section 21
Section 22

Section 9
Section 10
Section 11
Section 12
Section 13
Section 14
Section 23
Section 24
Section 25
Section 26
Section 27
Section 28

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