The Humane Interface: New Directions for Designing Interactive Systems
"Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the 1970s. " The Humane Interface " is a gourmet dish from a master chef. Five mice!"
This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.
The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. With this book, Raskin proves again both his farsightedness and his practicality. He also demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work.
Raskin observes that our honeymoon with digital technology is over: We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade. "The Humane Interface " delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products.
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The humane interface: new directions for designing interactive systemsUser Review - Not Available - Book Verdict
Falling somewhere between Donald A. Norman's The Psychology of Everyday Things and Ben Shneiderman's Designing the User Interface, Raskin's book covers ergonomics as well as quantification, evaluation ... Read full review
Jef Raskin was a brilliant man, and truly cared about usability and human interface. His passion really shows through in this book, which should be considered a bible for anyone interested in human-computer interaction and user interface. The principles this book teaches us are timeless abstract ideas that apply to any system and any interface. Yes, there are some specific examples of interfaces based around keyboards or mice, but the true ideas of habit, locus of attention and modes shine through no matter what technology they are being applied to. A must-read for anyone designing user interfaces.
TWO Cognetics and the Locus of Attention
THREE Meanings Modes Monotony and Myths
SEX Navigation and Other Aspects of Humane Interfaces