Universal Access in Human-Computer Interaction. Users and Context Diversity: 10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part III

Front Cover
Margherita Antona, Constantine Stephanidis
Springer, Jul 4, 2016 - Computers - 656 pages

The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Web Recommendations and Practices
3
Software and Cognitive Challenges in Computer Based Problem
16
Visual Debuggers and Deaf Programmers
26
A Study from the Perspective of Gamificati
38
The Development of an eBook for Teaching and Learning Mathematics
49
Learning Programming and Electronics with Augmented Reality
57
Voice Recognition System to Support Learning Platforms Oriented to People with Visual Disabilities
65
Lesson Learnt from an EEGBased Experiment with ADHD Children in Malaysia
73
Challenges and a Solution
355
Design and Evaluation of an Innovative Hazard Warning Helmet for Elder Scooter Riders
367
Active and Healthy Ageing Big Dataset Streaming on Demand
375
Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers
385
Perceptual Information of HomeUse Glucose Meters for the Elderly
395
An Exergames Approach
403
Comparative Study of Tangible Tabletop and ComputerBased Training Interfaces for Cognitive Rehabilitation
414
Content Analysis of Specialist Interviews During the Design of Cervical Collar Devices for Elderly Patients with Central Cord Syndrome
425

Increasing Educational Opportunities Through Digital Participation
82
Multimodal Accessibility for Deaf Students Using Interactive Video Digital Repository and Hybrid Books
93
The Effect of Literacy Learning via Mobile Augmented Reality for the Students with ADHD and Reading
103
Exploring the Relationship Between Implicit Scaffolding and Inclusive Design in Interactive Science
112
The Accessibility of MOOC Platforms from Instructors Perspective
124
A Tangible Interaction Platform as Concrete Support for Blind Children Literacy in Braille
135
Developing Design Strategies for Accessible User Experiences with
147
A Portable Glove System for Learning Sign Language Alphabet
159
A Tool for Promoting Financial Inclusion of Novice Investors
171
Technologies for ASD and Cognitive Disabilities
181
Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay
182
Socialization of People with Autism Through Social Networks
193
A Proposal of Classification of the Objects Based on the Autism Symptoms
203
On the Creation of a Persona to Support the Development of Technologies for Children with Autism Spe
213
Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi
224
Development of Assessment Tool Judging Autism by Ocular Movement Measurement
237
MHealth Solutions to Support the National Health Service in the Diagnosis and Monitoring of Autism
249
A Virtual Reality Application on Word Learning for Chinese Children with Autism
257
Design of a Mobile Collaborative Virtual Environment for Autism Intervention
265
A Novel Collaborative Virtual Reality Game for Children with ASD to Foster Social Interaction
276
Design for Healthy Aging and Rehabilitation
289
Challenges and Considerations for Evaluation Teams
291
Focusing on Womens Frailty Prevention Toward Old Age
302
Locality Matching and Scheduling are the Keys to Success
312
Health Training Platform
324
On Modeling the Quality of Nutrition for Healthy Ageing Using Fuzzy Cognitive Maps
332
A RealTime RobotAided GameBased TeleRehabilitation System
344
ReferencesHowardWilsher et al 2016 is given in the list but not cited in the text Please cite it in text or delete from the list
434
Interactive Searching Interface for Job Matching of Elderly Workers
436
Universal Access to Media and Games
446
The Effect of Feedback in a Computerized System of Puzzle Completion Tasks
449
A Framework for Generation of Testsets for Recent Multimedia Workflows
460
The Effects of Background Color Shape and Dimensionality on Purchase Intentions in a Digital Product Presentation
468
A Pilot Study
480
An Exploratory Study on Object Preserving Keyframe Culling
492
Audio Description of Videos for People with Visual Disabilities
505
Changes in Brain Blood Flow by the Use of 2D3D Games
516
Universal Access to Mobility and Automotive
524
Predictive Pointing from Automotive to Inclusive Design
527
Online Engagement Detection and Task Adaptation in a Virtual Reality Based Driving Simulator for Autism Intervention
538
An Inclusive Design Perspective on Automotive HMI Trends
548
Uncertainty and Mental Workload Among Wayfinding Strategies
556
Navigating the Workplace Environment as a Visually Impaired Person
566
Verbal Description vs AudioTactile Map
577
GatePal Universal Design for Airport Navigation to Allow Departing Travellers to Stay Informed
586
Development of an AudioHaptic Virtual Interface for Navigation of LargeScale Environments for People Who Are Blind
595
Combining NFC and 3D Mapping to Enhance the Perception of Spatial Location for the Blind
607
Identifying Urban Mobility Challenges for the Visually Impaired with Mobile Monitoring of Multimodal Biosignals
616
A Pilot Study
628
Creating Inclusive Automotive Interfaces Using Situation Awareness as a Design Philosophy
639
Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia
650
Author Index
651
Copyright

Common terms and phrases

Bibliographic information