User Story Mapping: Discover the Whole Story, Build the Right ProductUser story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
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Contents
Chapter 1 The Big Picture | 1 |
Chapter 2 Plan to Build Less | 21 |
Chapter 3 Plan to Learn Faster | 37 |
Chapter 4 Plan to Finish on Time | 51 |
Chapter 5 You Already Know How | 67 |
Chapter 6 The Real Story About Stories | 89 |
Chapter 7 Telling Better Stories | 97 |
Chapter 8 Its Not All on the Card | 109 |
Chapter 13 Start with Opportunities | 167 |
Chapter 14 Using Discovery to Build Shared Understanding | 181 |
Chapter 15 Using Discovery for Validated Learning | 201 |
Chapter 16 Refine Define and Build | 217 |
Chapter 17 Stories Are Actually Like Asteroids | 239 |
Chapter 18 Learn from Everything You Build | 247 |
The End or Is It? | 259 |
Acknowledgments | 261 |
Chapter 9 The Card Is Just the Beginning | 121 |
Chapter 10 Bake Stories Like Cake | 131 |
Chapter 11 Rock Breaking | 137 |
Chapter 12 Rock Breakers | 155 |
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About the Author | 277 |
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User Story Mapping: Discover the Whole Story, Build the Right Product Jeff Patton,Peter Economy No preview available - 2014 |
Common terms and phrases
Agile development Agile process Agile software development Alistair Cockburn anti-pattern asked asteroids backlog Bad teams big picture break build shared understanding build software built cake called Chapter collaboration create customers and users delivery describe design thinking didn’t discussion document Eric Extreme Programming feature focus focused Gary Globo.com goal going I’ve idea imagine isn’t iteration Kent Beck Lean Startup look lots Martin Fowler minimum viable product movie opportunity organization outcomes person pretty prioritize problems product owner prototypes release remember rocks Safari Books Online simple slice software development solve someone specific step sticky notes story conversations story workshop strategy stuff Sydnie talk tasks team members tell stories template there’s they’re things trying user experience user story mapping viable solution wall we’d we’re what’s who’ll write wrong