Virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly alienated from (and often replaced by) its applications. Opinions range from the cyberpunk attitude of Wired magazine and Bill Gates's commercial optimism to the violent opposition of the Unabomber. Now, with Virtual Realism, readers have a thought-provoking guide to the "cyberspace backlash" debate and the implications of cyberspace for our culture. Michael Heim offers a comprehensive introduction to virtual reality and a provocative commentary on its present and future impact on our lives. Heim describes the fascinating and important industrial and military uses of virtual reality, as well as its artistic and entertainment applications. He argues that we must balance the idealist's enthusiasm for computerized life with the need to ground ourselves more deeply in primary reality. This "uneasy balance" he calls virtual realism.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Confused about virtual reality? What is it? Heres a guide for complete beginners
Between the future shock of network idealists and the na´ve realism of the Unabomber runs a middle path It is the peaceful road of virtual realism Te...
Artists teach us how to marry technology with spirit PlaceHolder and the Virtual Dervish provide lessons in virtual realism What do you learn from s...
Tunnel Or Spiral? Since the 1960s artistsfrom Glenn Gould to Jim Morrisonprepared us for digital interaction The same artists now help us understan...
Survival dictates that we integrate information systems with planetary ecology Virtual Reality is already cleaning nuclear waste sites left by the Cold ...
Does nature end where cyberspace begins? Or can we put nature into cyberspace? The author looks at the puzzle through some personal life history
Other editions - View all
action active actual allows appear applied artificial artists attention awareness balance become belong body brings building CAVE Center comes communication complex context create culture cyberspace developed devices display electronic engineers entities exist experience explore eyes feel Figure functional future graphics hand head human images immersion installation interactive Language light live look machines means mind motion move movement Myron Krueger nature objects ourselves perception performance Photo physical Plant play position presence primary world projection provides realism recordings refers remains says screen sense sensory shared shift shows side simulators sound space stand structures telepresence term things tion traditional turn University virtual environment virtual reality virtual world vision visual
All Book Search results »
Cybersociety 2.0: Revisiting Computer-Mediated Community and Technology
No preview available - 1998