Digital Diversions: Youth Culture in the Age of Multimedia

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Julian Sefton-Green
Psychology Press, 1998 - Art - 179 pages

This work explores the diverse ways in which young people are active social agents in the production of youth culture in the digital age. It collects an international range of empirical accounts describing the ways in which young people utilize and appropriate new technology. The contributors draw on a range of theoretical perspectives including cultural studies, social anthropology and feminism.

 

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Contents

Introduction Being Young in the Digital Age
1
Fun and Games are Serious Business
21
Blue Group Boys Play Incredible Machine Girls Play hopscotch Social Discourse and Gendered Play at the Computer
43
Digital Visions Childrens Creative Uses of Multimedia Technologies
62
Making Connections Young People and the Internet
84
An American otaku or a boys virtual life on the Net
106
Digital Culture the View from the Dance Floor
128
Hackers Masters of Modernity and Modern Technology
149
Notes on Contributors
172
Index
174
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