Digital Storytelling: A creator's guide to interactive entertainment

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CRC Press, Jun 27, 2014 - Art - 548 pages

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences.

The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.

This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.


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Backwater to Mainstream The Growth of Digital
Moving Towards Convergence
Interactivity and its Effects
Old ToolsNew Tools
Characters Dialogue and Emotions
Structure in Digital Storytelling
Using Digital Storytelling to Inform
Video Games
The Internet
Mobile Devices and Apps
Alternate Reality Games ARGs
Interactive Television
Smart Toys and LifeLike Robots
Interactive Cinema

Your Audience
Social Media and Storytelling
Transmedia Storytelling
Guidelines Creating a New Project
Using Digital Storytelling to Teach and Train
Using Digital Storytelling for Promotion
Immersive Environments
Electronic Kiosks
Working as a Digital Storyteller
Creating Your Own Showcase

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About the author (2014)

Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn’s projects include video games, virtual worlds, webisodes,, intelligent toy systems, and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She’s an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.

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