An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 7
... arithmetic operations . We shall talk below of how long it takes to perform these operations , how many it can store , and how it prints out this data . Finally , it can follow instructions to accomplish these tasks . This set of ...
... arithmetic operations . We shall talk below of how long it takes to perform these operations , how many it can store , and how it prints out this data . Finally , it can follow instructions to accomplish these tasks . This set of ...
Page 8
... arithmetic can compare two numbers . By this we mean it can determine which of two numbers is the larger , and which is the smaller . It follows that a digital computer can determine the maximum or the minimum of a finite number of ...
... arithmetic can compare two numbers . By this we mean it can determine which of two numbers is the larger , and which is the smaller . It follows that a digital computer can determine the maximum or the minimum of a finite number of ...
Page 9
... arithmetic . Thus , for example , if we want to use the digital computer to calculate the square root of two , we must somehow transform this nonarithmetic problem into an arithmetic problem . There are many ways of doing this . The ...
... arithmetic . Thus , for example , if we want to use the digital computer to calculate the square root of two , we must somehow transform this nonarithmetic problem into an arithmetic problem . There are many ways of doing this . The ...
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Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |