An Introduction to Artificial Intelligence: Can Computers Think? |
From inside the book
Results 1-3 of 11
Page 14
... described in numerical terms . Some , but not all , of these can actually be measured . This modeling , as the activity is called , of course requires intimate knowledge of the field and a great deal of trial and error . No mathematical ...
... described in numerical terms . Some , but not all , of these can actually be measured . This modeling , as the activity is called , of course requires intimate knowledge of the field and a great deal of trial and error . No mathematical ...
Page 68
... described above involving the systematic tracing of effects will necessarily have to be repeated many times . Although the probability is very small that a complex stochastic system will react the same way two times in a row ...
... described above involving the systematic tracing of effects will necessarily have to be repeated many times . Although the probability is very small that a complex stochastic system will react the same way two times in a row ...
Page 72
... described above in Section 15 , the computer has two possi- bilities : 1. If the hole card , the unknown card , is 6 or above , it stops . 2. If the hole card is 5 or below , it must draw a card , i.e. , choose a third random number ...
... described above in Section 15 , the computer has two possi- bilities : 1. If the hole card , the unknown card , is 6 or above , it stops . 2. If the hole card is 5 or below , it must draw a card , i.e. , choose a third random number ...
Other editions - View all
Common terms and phrases
Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |