An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 36
... Dynamic Programming . Princeton University Press , Princeton , N.J. , 1961 . Section 4. We have used the concept of imbedding in many contexts . In mathe- matical physics it can be used widely . See R. Bellman and G. M. Wing , An ...
... Dynamic Programming . Princeton University Press , Princeton , N.J. , 1961 . Section 4. We have used the concept of imbedding in many contexts . In mathe- matical physics it can be used widely . See R. Bellman and G. M. Wing , An ...
Page 37
Can Computers Think? Richard Bellman. The approach of dynamic programming is a dual approach to that of the calculus of variations . The calculus of variations regards a curve as a locus of points . Dynamic programming regards a curve as ...
Can Computers Think? Richard Bellman. The approach of dynamic programming is a dual approach to that of the calculus of variations . The calculus of variations regards a curve as a locus of points . Dynamic programming regards a curve as ...
Page 47
... Dynamic Programing and Lewis Carroll's Game of Doublets , " Bulletin of the Institute of Mathematics and Its Applica- tions , vol . 17 , 1968 , pp . 35-40 . Section 15. See R. Bellman , " On the Application of Dynamic Programming to the ...
... Dynamic Programing and Lewis Carroll's Game of Doublets , " Bulletin of the Institute of Mathematics and Its Applica- tions , vol . 17 , 1968 , pp . 35-40 . Section 15. See R. Bellman , " On the Application of Dynamic Programming to the ...
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Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |