An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 10
... fast storage and slow storage . As mentioned above , in the old days people were quite anthropomorphic and used the terms " fast memory " and " slow memory . " Unfortunately , the term “ memory ” has persisted , despite the fact that ...
... fast storage and slow storage . As mentioned above , in the old days people were quite anthropomorphic and used the terms " fast memory " and " slow memory . " Unfortunately , the term “ memory ” has persisted , despite the fact that ...
Page 11
... Fast storage and retrieval takes about the time of a multiplication , about 10-9 seconds . Slow storage depends upon the mechanism used . The amount of fast storage is limited . At the present , we can think of about 106 ten - digit ...
... Fast storage and retrieval takes about the time of a multiplication , about 10-9 seconds . Slow storage depends upon the mechanism used . The amount of fast storage is limited . At the present , we can think of about 106 ten - digit ...
Page 56
... fast storage and to take it out of fast storage : in other words , we must talk about fast storage and time . If we want to take a number out of fast storage practically , which means if we want to do it say in a hundred - thousandth of ...
... fast storage and to take it out of fast storage : in other words , we must talk about fast storage and time . If we want to take a number out of fast storage practically , which means if we want to do it say in a hundred - thousandth of ...
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Common terms and phrases
Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |