An Introduction to Artificial Intelligence: Can Computers Think? |
From inside the book
Results 1-3 of 23
Page 10
... machine that can store and retrieve numbers . Let us now say a few words about how many it can store and retrieve , and how long these operations take . Obviously , the amount of storage is practically unlimited . It is the time ...
... machine that can store and retrieve numbers . Let us now say a few words about how many it can store and retrieve , and how long these operations take . Obviously , the amount of storage is practically unlimited . It is the time ...
Page 12
... machine . How this other machine is hooked into the computer obviously requires a great deal of engineering expertise . A device of this type is an ideal tool for monitoring , and is used in that way in many hospitals . A patient is ...
... machine . How this other machine is hooked into the computer obviously requires a great deal of engineering expertise . A device of this type is an ideal tool for monitoring , and is used in that way in many hospitals . A patient is ...
Page 89
... machine prob- lem and say : we can pull this lever or we can pull that lever . Somebody might say , “ I don't like this game at all . I want to take the top of the machine off and see what is inside . " This is a perfectly reasonable ...
... machine prob- lem and say : we can pull this lever or we can pull that lever . Somebody might say , “ I don't like this game at all . I want to take the top of the machine off and see what is inside . " This is a perfectly reasonable ...
Other editions - View all
Common terms and phrases
Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |