An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 19
... means of a description of these quantities in arithmetic terms . - Thus , we can avoid the square root of 2 by means of the equation x2 − 2 = 0 . We can avoid , as was pointed out by Cauchy , the use of imaginaries by means of the ...
... means of a description of these quantities in arithmetic terms . - Thus , we can avoid the square root of 2 by means of the equation x2 − 2 = 0 . We can avoid , as was pointed out by Cauchy , the use of imaginaries by means of the ...
Page 134
... means that the decimal expansion does not terminate . Much more important is the fact that this irrationality means √Z cannot be expressed as a ratio of two integers . This means that it cannot be formed by a finite combination of the ...
... means that the decimal expansion does not terminate . Much more important is the fact that this irrationality means √Z cannot be expressed as a ratio of two integers . This means that it cannot be formed by a finite combination of the ...
Page 141
... mean that computers can really think ? To this we retort : We do not know what the word " think " really means . All we want to do is to have the computer perform a number of actions that the human being does when we say he thinks . If ...
... mean that computers can really think ? To this we retort : We do not know what the word " think " really means . All we want to do is to have the computer perform a number of actions that the human being does when we say he thinks . If ...
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Common terms and phrases
actual algorithm amount answer applications approach approximate average begin behavior Bellman called chapter classical complex concept Consequently consider considerable course deal decision process described determine device difficulty digital computer discussed distribution draw Dynamic Programming effect equation essential example exist expected experience fact feasible field FIGURE function give given hand human idea important intelligence interesting Introduction involved learning levels logic look machine mathematical mathematical theory mathematician means method minimize nature observe operation optimal original particular path patient perform play player possible precise present Press probability problem puzzles question reasonable rules simple simulation situations solve space stochastic stop storage structure success talk techniques tell theory things tion transformation uncertainty University unknown various wish York
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |