An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 21
... particular problems and see if we can get the computer to exhibit intelligence , according to our definition of what we mean by this term . 3. DESCRIPTION OF A PARTICULAR PROBLEM We begin with what appears to be a puzzle . Actually , it ...
... particular problems and see if we can get the computer to exhibit intelligence , according to our definition of what we mean by this term . 3. DESCRIPTION OF A PARTICULAR PROBLEM We begin with what appears to be a puzzle . Actually , it ...
Page 39
... particular case , how to determine the state space and how to determine the transformations . This is where mathematical ability and experience come in . We have this mathe- matical abstraction at our disposal but any particular ...
... particular case , how to determine the state space and how to determine the transformations . This is where mathematical ability and experience come in . We have this mathe- matical abstraction at our disposal but any particular ...
Page 75
... particular policy or a computer simulation ? The experts may not be able to describe completely what standards they are employing as they go along , but they can judge in a particular situation how well someone else has performed . They ...
... particular policy or a computer simulation ? The experts may not be able to describe completely what standards they are employing as they go along , but they can judge in a particular situation how well someone else has performed . They ...
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Common terms and phrases
actual algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence assumptions average outcome axioms behavior Bellman BIBLIOGRAPHY AND COMMENTS bility C. P. Smith chapter chess complex concept consider Control Processes criterion function deal dealer determine deterministic difficulty digital computer discussed draw a card drug dynamic programming effect example expected gain experience experimentation fast storage feasible fifteen puzzle foregoing functional equation fuzzy sets human idea important instinct interesting large number learning levels logic machine mathe mathematical analysis mathematical model mathematical problems mathematical theory mathematician matical mean methods minimize multistage decision processes observe operation optimal play optimal policy paradox particular path patient pattern recognition player possible precise priori probability distribution probability theory procedure puter puzzles question reasonable simple situations solve space stochastic approximation stochastic process structure talk tion transformation uncertainty unknown probability York
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |