An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 41
... possible . This is quite a common device by which in many cases we avoid the difficult problem of determining whether a certain opera- tion is possible . What we have sketched above is essentially a solution by enumera- tion . If we do ...
... possible . This is quite a common device by which in many cases we avoid the difficult problem of determining whether a certain opera- tion is possible . What we have sketched above is essentially a solution by enumera- tion . If we do ...
Page 44
... possible to the specified configuration . This is a very important con- sideration in pattern recognition . We want to get one pattern to repre- sent another as closely as possible . We can use this technique in many puzzles to avoid ...
... possible to the specified configuration . This is a very important con- sideration in pattern recognition . We want to get one pattern to repre- sent another as closely as possible . We can use this technique in many puzzles to avoid ...
Page 72
... possible on the average . If , however , we are allowed to wager different amounts on different hands , we may wish instead to play so as to make the long - term average gain as large as possible . The average , whichever one used , is ...
... possible on the average . If , however , we are allowed to wager different amounts on different hands , we may wish instead to play so as to make the long - term average gain as large as possible . The average , whichever one used , is ...
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Common terms and phrases
Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |