An Introduction to Artificial Intelligence: Can Computers Think? |
From inside the book
Results 1-3 of 34
Page 74
... simple processes , it becomes a matter of recognition of the situation and implementation of the decision . Sometimes these are simple , often not . As a simple example , consider the game of Tic - Tac - Toe , a deterministic process ...
... simple processes , it becomes a matter of recognition of the situation and implementation of the decision . Sometimes these are simple , often not . As a simple example , consider the game of Tic - Tac - Toe , a deterministic process ...
Page 87
... simple and we say , " Is that all there is to it ? " and so on . The mathematical trick here is to find an appropriate state space and then to define what we mean by learning . In our case , we explain learning in terms of a very simple ...
... simple and we say , " Is that all there is to it ? " and so on . The mathematical trick here is to find an appropriate state space and then to define what we mean by learning . In our case , we explain learning in terms of a very simple ...
Page 88
... simple Bayes transformation . We may have to use a more complicated transforma- tion and then we may have to learn about the nature of this more com- plicated transformation . Hence , we can take the simple process above and superimpose ...
... simple Bayes transformation . We may have to use a more complicated transforma- tion and then we may have to learn about the nature of this more com- plicated transformation . Hence , we can take the simple process above and superimpose ...
Other editions - View all
Common terms and phrases
Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |