An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 28
... solve problems , if we can do it . Of course , mathematicians do not like to solve problems by enu- meration ( technological unemployment ! ) , but if we have a fast digital compu.er , why not solve problems by enumeration ? The answer ...
... solve problems , if we can do it . Of course , mathematicians do not like to solve problems by enu- meration ( technological unemployment ! ) , but if we have a fast digital compu.er , why not solve problems by enumeration ? The answer ...
Page 31
... solve problems involving , say , certain trigonometric functions on paper , we commonly look up values in tables stored in handbooks . To determine the same value using a digi- tal computer , a stored library program may be called upon ...
... solve problems involving , say , certain trigonometric functions on paper , we commonly look up values in tables stored in handbooks . To determine the same value using a digi- tal computer , a stored library program may be called upon ...
Page 46
... SOLVING PUZZLES BY COMPUTER What we want to indicate here is that we have very systematic ways for solving puzzles . We ... solve problems . One good reason we do not care is because we do not know . 17. OPERATIONAL PHILOSOPHY In general ...
... SOLVING PUZZLES BY COMPUTER What we want to indicate here is that we have very systematic ways for solving puzzles . We ... solve problems . One good reason we do not care is because we do not know . 17. OPERATIONAL PHILOSOPHY In general ...
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Academic Press algorithm analog computer analysis answer applications approach approximate policies arithmetic artificial intelligence axioms Bellman BIBLIOGRAPHY AND COMMENTS bility calculus of variations chapter chess COMMENTS Section complex concept consider Control Processes criterion function deal dealer determine device difficulty digital computer discussed dynamic programming effect example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor idea important instinct interesting involved large number learning levels lever logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods minimize minimum multistage decision process observe operation optimal policy paradox particular path patient pattern recognition play player possible precise preprogrammed probability distribution probability theory puter puzzles question reasonable simple simulation situations solve stochastic stochastic approximation structure talking techniques tion transformation uncertainty unknown variables W. V. O. Quine words York Zadeh
References to this book
The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |