## An Introduction to Artificial Intelligence: Can Computers Think? |

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Page 45

In other

GAME OF DOUBLETS Lewis Carroll invented the game of "Doublets." The idea

of the game is to construct a chain of English

In other

**words**, we must use mathematical training. 14. LEWIS CARROLL'SGAME OF DOUBLETS Lewis Carroll invented the game of "Doublets." The idea

of the game is to construct a chain of English

**words**connecting two given**words**...Page 109

Thus, "The house is green" is on a different level from the sentence, '"The house

is green' is a sentence containing four

the existence of different levels. A statement about a statement is on a different ...

Thus, "The house is green" is on a different level from the sentence, '"The house

is green' is a sentence containing four

**words**." In other**words**, we must recognizethe existence of different levels. A statement about a statement is on a different ...

Page 136

•.nen by the use of stylized symbols combined first to form

and then many different ideas. At one time, there was a movement to carry this

use of symbols to a logical extreme. All

to ...

•.nen by the use of stylized symbols combined first to form

**words**and sentences,and then many different ideas. At one time, there was a movement to carry this

use of symbols to a logical extreme. All

**words**and sounds were to be convertedto ...

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### Contents

can computers think? | 3 |

Process Cannibals and Missionaries Formulation as a Multistage | 5 |

decision making | 21 |

Copyright | |

10 other sections not shown

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### Common terms and phrases

algorithm analog computer answer applications approach approximate policies arithmetic artificial intelligence average axioms Bellman BIBLIOGRAPHY AND COMMENTS C. P. Smith calculation chapter chess classical COMMENTS Section complex concept consider Control Processes criterion function deal described determine device difficulty digital computer discuss dynamic programming effect equation example experience fast storage feasible fifteen puzzle foregoing functional equation fuzzy human humor hybrid computer idea important instinct interaction interesting involved large number learning levels logic machine mathe mathematical analysis mathematical problems mathematical theory mathematician matical means methods multistage decision process observe operations optimal policy paradox particular path patient pattern recognition play player possible precise Princeton probability distribution probability theory puter puzzles question reasonable retrieve round-off error simple simulation situations solve stochastic stochastic approximation structure talk techniques tion transformation uncertainty variables words York

### References to this book

The Bellman Continuum: A Collection of the Works of Richard E. Bellman Richard Ernest Bellman,Robert S. Roth No preview available - 1986 |