An Introduction to Artificial Intelligence: Can Computers Think? |
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Page 18
... York , 1975 . Introductory articles on a number of topics discussed in this chapter may be found in R. R. Fenichel and J. Weizenbaum , eds . , Computers and Computation . W. H. Freeman , San Francisco , 1971. [ A collection of articles ...
... York , 1975 . Introductory articles on a number of topics discussed in this chapter may be found in R. R. Fenichel and J. Weizenbaum , eds . , Computers and Computation . W. H. Freeman , San Francisco , 1971. [ A collection of articles ...
Page 34
... wish to consult the following books : R. Bellman , Introduction to the Mathematical Theory of Control Proc- esses , vol . 1. Academic Press , New York , 1968 . R. Bellman , K. L. Cooke , and J. Lockett 34 CHAPTER THREE.
... wish to consult the following books : R. Bellman , Introduction to the Mathematical Theory of Control Proc- esses , vol . 1. Academic Press , New York , 1968 . R. Bellman , K. L. Cooke , and J. Lockett 34 CHAPTER THREE.
Page 92
... York , 1972 . See also the papers R. Bellman , “ Dynamic Programming , Learning and Adaptive Proc- esses , " Computer and Information Sciences , vol . 15 , 1964 , pp . 375-380 . R. Bellman , “ Adaptive Processes and Intelligent Machines ...
... York , 1972 . See also the papers R. Bellman , “ Dynamic Programming , Learning and Adaptive Proc- esses , " Computer and Information Sciences , vol . 15 , 1964 , pp . 375-380 . R. Bellman , “ Adaptive Processes and Intelligent Machines ...
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actual algorithm amount answer applications approach approximation average begin behavior Bellman chapter classical complex concept Consequently consider considerable course criterion deal decision decision process described determine difficulty digital computer discussed distribution Dynamic effect equation essential example exist expected experience fact feasible foregoing function give given hand handle human humor idea important instinct intelligence interesting involved learning levels logic look mathematical mathematical theory mathematician mean methods mind nature observe operation optimal original paradox particular path patient perform play player possible precise present Press probability problem puzzles question reasonable rules simple simulation situations solve space stochastic storage structure success talking techniques theory things tion uncertainty understand universe unknown various wish York