Science-fiction Studies, Volume 31, Issue 2SFS Publications, 2004 - Science fiction |
From inside the book
Results 1-3 of 21
Page 208
... analysis may help define Dick's importance to us and should be taken into account by future interpreters . Dick played the Game of the Rat , as we shall see in the rest of this article , a game based on the uncertainty of the rules - a ...
... analysis may help define Dick's importance to us and should be taken into account by future interpreters . Dick played the Game of the Rat , as we shall see in the rest of this article , a game based on the uncertainty of the rules - a ...
Page 209
... analysis of the complete plot of a single novel . Moreover , as Huntington tells us : What I am calling the 800 - word rule is an explicitly acknowledged device for van Vogt . I do not know of any such explicit acknowledgment on Dick's ...
... analysis of the complete plot of a single novel . Moreover , as Huntington tells us : What I am calling the 800 - word rule is an explicitly acknowledged device for van Vogt . I do not know of any such explicit acknowledgment on Dick's ...
Page 266
... analysis of the way in which cyberpunk depicts architecture does not entirely convince me . I am not sure that she has demonstrated any direct line of influence from postmodernist architecture to the 1980s cyberpunks , if that was her ...
... analysis of the way in which cyberpunk depicts architecture does not entirely convince me . I am not sure that she has demonstrated any direct line of influence from postmodernist architecture to the 1980s cyberpunks , if that was her ...
Other editions - View all
Common terms and phrases
action Alan Moore Aleph aliens Alisdair Alisdair Gray alternative history American analysis Angie anthropology argue Asimov Attebery Bellamy Bellamy's Bukatman's Burroughs Burroughs's calculation problems capitalism Chad Oliver chapter characters contemporary Count Zero critical Csicsery-Ronay cultural cyberpunk cyberspace Daneel Dick Dick's discussion Earth edition Edward Bellamy essay Eternity explore fantasy feminist utopias film Foundation FOUNDATION series future Galaxia Game-Players gender genre Gibson Giskard global Gomel Gray Gray's happiness Heuser human idea imagine individual IS/MW Ken MacLeod kind Klock Kumiko literary MacLeod's Mars MARS trilogy Martian Matrix memory Molly Mona Lisa Overdrive narrative Neuromancer novel offers Oliver Oliver's Philip Philip K planet plot political postmodern prosthetic psychohistory published readers robots science fiction science-fiction seems Seldon sense Shaviro shunts Slick social space subgenre suggest superhero superhero comics Tarzan theory things trilogy utilitarian utopian Vampire vugs writing York Zeroth Law