Science-fiction Studies, Volume 31, Issue 2SFS Publications, 2004 - Science fiction |
From inside the book
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Page 265
... cyberpunk itself , as well as her useful analyses of several important novels : Gibson's Neuromancer ; Cadigan's Mindplayers ( 1987 ) , Synners ( 1991 ) , and Fools ( 1992 ) ; and Stephenson's Snow Crash . Most impressively , her ...
... cyberpunk itself , as well as her useful analyses of several important novels : Gibson's Neuromancer ; Cadigan's Mindplayers ( 1987 ) , Synners ( 1991 ) , and Fools ( 1992 ) ; and Stephenson's Snow Crash . Most impressively , her ...
Page 266
... cyberpunk's concern with ruins , damage to the natural and built environments , architectural grunge , and appropriated spaces . All of this is , perhaps , related to the " punk " quality implicit in " cyberpunk . " It seems possible to ...
... cyberpunk's concern with ruins , damage to the natural and built environments , architectural grunge , and appropriated spaces . All of this is , perhaps , related to the " punk " quality implicit in " cyberpunk . " It seems possible to ...
Page 267
... cyberpunk writers . Then , in a footnote , she makes this remarkable statement : " Just to illustrate how little agreement there is about who should be included under the new label cyberpunk , even one of its main promoters , Bruce ...
... cyberpunk writers . Then , in a footnote , she makes this remarkable statement : " Just to illustrate how little agreement there is about who should be included under the new label cyberpunk , even one of its main promoters , Bruce ...
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action Alan Moore Aleph aliens Alisdair Alisdair Gray alternative history American analysis Angie anthropology argue Asimov Attebery Bellamy Bellamy's Bukatman's Burroughs Burroughs's calculation problems capitalism Chad Oliver chapter characters contemporary Count Zero critical Csicsery-Ronay cultural cyberpunk cyberspace Daneel Dick Dick's discussion Earth edition Edward Bellamy essay Eternity explore fantasy feminist utopias film Foundation FOUNDATION series future Galaxia Game-Players gender genre Gibson Giskard global Gomel Gray Gray's happiness Heuser human idea imagine individual IS/MW Ken MacLeod kind Klock Kumiko literary MacLeod's Mars MARS trilogy Martian Matrix memory Molly Mona Lisa Overdrive narrative Neuromancer novel offers Oliver Oliver's Philip Philip K planet plot political postmodern prosthetic psychohistory published readers robots science fiction science-fiction seems Seldon sense Shaviro shunts Slick social space subgenre suggest superhero superhero comics Tarzan theory things trilogy utilitarian utopian Vampire vugs writing York Zeroth Law