Science-fiction Studies, Volume 31, Issue 2SFS Publications, 2004 - Science fiction |
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Page 196
... effect , reasoned his way to utilitarianism . Of course , the immediate problem that both Daneel and Giskard face is that , while picking out individual human beings and deciding what might harm them is reasonably easy , picking out ...
... effect , reasoned his way to utilitarianism . Of course , the immediate problem that both Daneel and Giskard face is that , while picking out individual human beings and deciding what might harm them is reasonably easy , picking out ...
Page 235
... effect . It is worth pausing here , and seeing what the novel has laid out for the reader . Gibson has provided a set of images , each elaborated through a series of scenes and settings , rather than a narrative outcome , and this effect ...
... effect . It is worth pausing here , and seeing what the novel has laid out for the reader . Gibson has provided a set of images , each elaborated through a series of scenes and settings , rather than a narrative outcome , and this effect ...
Page 305
... Effects and the Sublime " traces the special effects of contemporary cinema back through numerous stages of immersive experiences such as " Renaissance ' and elevated perspectives , panoramas , landscape paintings , kaleidoscopes ...
... Effects and the Sublime " traces the special effects of contemporary cinema back through numerous stages of immersive experiences such as " Renaissance ' and elevated perspectives , panoramas , landscape paintings , kaleidoscopes ...
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action Alan Moore Aleph aliens Alisdair Alisdair Gray alternative history American analysis Angie anthropology argue Asimov Attebery Bellamy Bellamy's Bukatman's Burroughs Burroughs's calculation problems capitalism Chad Oliver chapter characters contemporary Count Zero critical Csicsery-Ronay cultural cyberpunk cyberspace Daneel Dick Dick's discussion Earth edition Edward Bellamy essay Eternity explore fantasy feminist utopias film Foundation FOUNDATION series future Galaxia Game-Players gender genre Gibson Giskard global Gomel Gray Gray's happiness Heuser human idea imagine individual IS/MW Ken MacLeod kind Klock Kumiko literary MacLeod's Mars MARS trilogy Martian Matrix memory Molly Mona Lisa Overdrive narrative Neuromancer novel offers Oliver Oliver's Philip Philip K planet plot political postmodern prosthetic psychohistory published readers robots science fiction science-fiction seems Seldon sense Shaviro shunts Slick social space subgenre suggest superhero superhero comics Tarzan theory things trilogy utilitarian utopian Vampire vugs writing York Zeroth Law