Science-fiction Studies, Volume 31, Issue 2SFS Publications, 2004 - Science fiction |
From inside the book
Results 1-3 of 43
Page 213
... narrative Rat , changes or sabotages the narrative rules , such as the point in chapter six I have already described , with its triple discontinuity . That seems to be one of Dick's favorite tricks , a kind of ( sub ) genre short ...
... narrative Rat , changes or sabotages the narrative rules , such as the point in chapter six I have already described , with its triple discontinuity . That seems to be one of Dick's favorite tricks , a kind of ( sub ) genre short ...
Page 220
... narrative strategy , or if we accept this slightly obsolete term , a form . And the 800 - words rule is a mechanical , naïve narrative form . But I think that Dick's strategy in playing his version of the Game of the Rat has not been ...
... narrative strategy , or if we accept this slightly obsolete term , a form . And the 800 - words rule is a mechanical , naïve narrative form . But I think that Dick's strategy in playing his version of the Game of the Rat has not been ...
Page 308
... narrative that cannot be predicted in advance since it does not obey the law of causality " ( 61 ) . When she says that this " free choice of violence ... means abandoning their [ serial killers ' ] commitment to the scientific paradigm ...
... narrative that cannot be predicted in advance since it does not obey the law of causality " ( 61 ) . When she says that this " free choice of violence ... means abandoning their [ serial killers ' ] commitment to the scientific paradigm ...
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action Alan Moore Aleph aliens Alisdair Alisdair Gray alternative history American analysis Angie anthropology argue Asimov Attebery Bellamy Bellamy's Bukatman's Burroughs Burroughs's calculation problems capitalism Chad Oliver chapter characters contemporary Count Zero critical Csicsery-Ronay cultural cyberpunk cyberspace Daneel Dick Dick's discussion Earth edition Edward Bellamy essay Eternity explore fantasy feminist utopias film Foundation FOUNDATION series future Galaxia Game-Players gender genre Gibson Giskard global Gomel Gray Gray's happiness Heuser human idea imagine individual IS/MW Ken MacLeod kind Klock Kumiko literary MacLeod's Mars MARS trilogy Martian Matrix memory Molly Mona Lisa Overdrive narrative Neuromancer novel offers Oliver Oliver's Philip Philip K planet plot political postmodern prosthetic psychohistory published readers robots science fiction science-fiction seems Seldon sense Shaviro shunts Slick social space subgenre suggest superhero superhero comics Tarzan theory things trilogy utilitarian utopian Vampire vugs writing York Zeroth Law