The Compleat Strategyst: Being a Primer on the Theory of Games of Strategy |
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The Compleat Strategyst: Being a Primer on the Theory of Games of Strategy John D. Williams No preview available - 2007 |
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according analysis asterisk average payoff Axis basic solution best mix best mixture Blue and Red Blue Blue Blue Red Blue strategy Blue's border element border number calculation cent chance device chapter choose compute conflict situations course criterion D. R. FULKERSON dominance Dotty eliminate equal example fact favor game matrix Game Theory grand strategy hand Haydon interesting J. D. WILLIAMS linear programming look losses mathematical maxmin method minmax mixed strategy multiply Nature negative numbers oddment for Red oddment Red odds original game Paxson payoff matrix pivot column pivot row play player Poker positive number possible potential pivots problem pure strategies random reader Red Blue Red Row Red strategies Red's require rows and columns saddle-point schema sequence shaded matrix Similarly solve solving games Step Steve strategy name subgame subtract Suppose symmetric game tion turn two-person game yields zero zero-sum game