Java Software Structures: Designing and Using Data Structures
The second edition of Java Software Structures embraces the enhancements of Java 5.0, where all structures and collections are based on generics. The framework of the text walks the reader through three main areas: conceptualization, explanation, and implementation, allowing for a consistent and coherent introduction to data structures. The addition of integrated case studies provides complete examples to aid readers starting with the problem statement, to design rationale, through full implementation. Readers will learn how to develop high-quality software systems using well-designed collections and algorithms.
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Create a driver class called MultiSphere, whose main method instantiates and
updates several Sphere objects. 2.2 Design and implement a class called Dog
that contains instance data that represents the dog's name and age. Define the
Create a driver class called FlightTest, whose main method instantiates and
updates several Flight objects. 2.6 Design a Java interface called Priority that
includes two methods: setPriority and getPriority. The interface should define a
way to ...
However, as we did with the Card class, we are deliberately creating a more
generic design that could be used for other games as well. Now let's consider
how the game will use these lower-level components. Our problem statement
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