Java Software Structures: Designing and Using Data Structures
The second edition of Java Software Structures embraces the enhancements of Java 5.0, where all structures and collections are based on generics. The framework of the text walks the reader through three main areas: conceptualization, explanation, and implementation, allowing for a consistent and coherent introduction to data structures. The addition of integrated case studies provides complete examples to aid readers starting with the problem statement, to design rationale, through full implementation. Readers will learn how to develop high-quality software systems using well-designed collections and algorithms.
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An object usually represents something more specialized or complex, such as a
bank account. An object often contains primitive values, and is in part defined by
them. For example, an object that represents a bank account might contain the ...
As we discussed in the previous section, we will implement a Card class to
represent individual cards, a Deck class to represent a deck of 52 cards, a Hand
class to represent a player's hand, a BlackJackGUl class to provide the user
However, in this same scenario, if we wanted to create an ordered list that is a
map, we would have created a class to represent the name of each employee
and a reference that would point to a second class that contains all of the rest of
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