Introducing 3ds Max 2008Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD. |
Contents
Chapter 1 Basic Concepts | 1 |
Chapter 2 Your First 3ds Max Animation | 31 |
Chapter 3 The 3ds Max Interface | 61 |
Chapter 4 Modeling in 3ds Max Part I | 107 |
Chapter 5 Modeling in 3ds Max Part II | 183 |
Chapter 6 Character Poly Modeling | 239 |
Chapter 7 Materials and Mapping | 295 |
Chapter 8 Introduction to Animation | 369 |
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Common terms and phrases
3ds Max added adjust allows animation appear applied ball begin biped body bottom button camera chapter character choose color create Curve default detail dialog box direction display drag edges Edit editable poly effect example exercise Extrude folder frame front function geometry give hand hierarchy highlights icon keyframe Layer light Link look material Material Editor menu mesh mobile mode modifier motion move object ofthe option panel parameters particle system plane polygons position Raytrace reference reflections render rocket rollout rotate scale scene scene file shadow shape shown in Figure shows side smooth space specular sphere steps sub-object surface texture tool toolbar Track turn vertex vertices viewport wheel window