Designing User ExperienceDesigning User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human-computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts. |
Contents
Preface | 1957 |
Further reading | 1966 |
Publishers acknowledgements | 1972 |
The essentials of designing user experience 1 An introduction to user experience | 1979 |
Web links | 1983 |
Comments on challenges | 1984 |
a framework for designing | 2 |
Summary and key points | 3 |
Summary and key points | |
Contexts for designing UX 14 Designing apps and websites | |
Collaborative environments | |
Summary and key points | |
Social media | |
Summary and key points | |
Summary and key points | |
artificial intelligence and interface agents | |
The process of humancentred UX design | 3 |
Crosschannel | |
Crosschannel | |
Summary and key points | |
Evaluation | |
Usability | |
Experience design | |
Affect | |
Summary and key points | |
Techniques for designing | |
Understanding | |
Summary and key points | |
Envisionment | |
Design | |
Evaluation | |
Summary and key points | |
Task analysis | |
Visual interface design | |
Summary and key points | |
Multimodal interface design | |
Summary and key points | |
Ubiquitous computing | |
Summary and key points | |
Mobile computing | |
Summary and key points | |
Wearable computing | |
Summary and key points | |
Foundations of UX design | |
Memory and attention | |
Summary and key points | |
Summary and key points | |
Affect | |
Cognition and action | |
Summary and key points | |
Social interaction | |
Perception and navigation | |
Summary and key points | |
References | |
Index | |
Other editions - View all
Designing User Experience: A Guide To Hci, Ux And Interaction Design David Benyon No preview available - 2019 |
Common terms and phrases
activities application buttons Chapter cognitive colour Comments on challenges communication conceptual model conceptual scenarios concerned design language design process designers need designing user experience discussed display domain ecology effective emotions environment envisionment evaluation example explore Facebook Figure focus functions Google Google Inc haptic human human-centred Human-Computer Interaction icons ideas important information architecture information space input interaction design interactive systems design iPhone issues look mental model menu methods Microsoft mobile phone multi-touch Napier University navigation objects ontology person Player Press prototype requirements screen Screenshot Section sensors smartphone social media specific story structure task analysis techniques technologies things Topic touchpoints types ubiquitous computing understanding usability user interface user journeys UX design visual wearable wearable computing