Asian Popular Culture: New, Hybrid, and Alternate MediaJohn A. Lent, Lorna Fitzsimmons Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study's core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s' Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia's national and regional identity. |
Other editions - View all
Asian Popular Culture: New, Hybrid, and Alternate Media John A. Lent,Lorna Fitzsimmons Limited preview - 2012 |
Asian Popular Culture: New, Hybrid, and Alternate Media John A. Lent,Lorna Fitzsimmons No preview available - 2013 |
Common terms and phrases
accessed June alternative anime Asian Atsuko audience Azuma background art Brecht Brechtian Brechtian aesthetics broadcast Broadsheet candlelight movements candlelight protests candlelight vigils censorship chapter character Chinese Communication critical database democratic dream Eat Shit Ballad Epic Theater fans fantasy film fooku Game Boy gaming culture global grassroots Gunma Prefecture Hankyoreh Hearn Hikaru no go hybridity Ibid industry Internet Japan Japanese kaeuta Kawaraban Kimura manga media spectacles Meiji Restoration Mima Mima’s mobilization Monster Hunter Murakami narrative networked Nihon Oguri Kozukenosuke OhmyNews Okabayashi one’s Onegai Teacher online games online videos otaku Paprika participation PC bang pedagogy pentalogy people’s Perfect Blue play players political pop culture popular culture postwar potential record reflect samurai social society sociopolitical song StarCraft subculture Taiwan Takaishi Takeo Tengai no bushi Tetris tion Tokita Tokugawa Tokyo transformative Uchida University Press verse visual Weiqi York YouTube