Ai: The Tumultuous History Of The Search For Artificial IntelligenceIn the summer of 1956, ten young scientists, some barely out of their doctoral studies, sat down to consider the astounding proposition that "every aspect of learning or any other feature of intelligence can, in principle, be so precisely described that a machine can be made to simulate it". Armed with their own enthusiasm, the excitement of the idea itself, and an infusion of government money, they predicted that the whole range of human intelligence would be programmable within their own lifetimes. Nearly half a century later, the field has grown exponentially - with mixed results. Based on extensive interviews with the major players, including Marvin Minsky, Herbert Simon, Allen Newell, Raj Reddy, and Patrick Winston, AI is part intellectual history, part business history. Rich with anecdotes about the founders and leaders of the field and their celebrated feuds and intellectual gamesmanship, the book chronicles their dramatic successes ("expert" systems, robotics, "smart" technologies, and even world-class chess playing) and their equally dramatic failures (language processing, learning), and shows how early in the next century researchers hope to teach their computers "common sense", the next necessary breakthrough. The story of AI is an exhilarating saga of new programs and new hardware, yet it is also the story of a slow but steady acquisition of knowledge about how humans think. Daniel Crevier traces AI's emergence from the fields of philosophy, mathematics, psychology, and neurology, chronicling the development of primitive computing devices and ultimately the creation of a brave new world described chiefly in acronyms: SOAR, Cyc, EURISKO, among others. The quest for artificialintelligence raises profound issues about the nature of mind and soul as well as fascinating philosophical questions. Will we humans one day have to share our world with entities smarter than ourselves? And can we rely on these creations to make vital decisions for us - business, scientific, legal, and even moral choices? Crevier discusses these questions with the leaders of AI, and they offer some surprising answers. |
From inside the book
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Page 89
... electronic interfaces can turn ( digitize ) TV images into numbers as fast as the camera generates them . In the 1960s , early vision researchers did not have it so easy . I have described how Tom Evans and Alex Bernstein , early in the ...
... electronic interfaces can turn ( digitize ) TV images into numbers as fast as the camera generates them . In the 1960s , early vision researchers did not have it so easy . I have described how Tom Evans and Alex Bernstein , early in the ...
Page 339
... electronic universe portrayed in the goggles . Soon tiny electric motors will provide sensory feedback for the glove ... electronic hardware would guarantee the continuity of an individual's subjective experience , and would make it ...
... electronic universe portrayed in the goggles . Soon tiny electric motors will provide sensory feedback for the glove ... electronic hardware would guarantee the continuity of an individual's subjective experience , and would make it ...
Page 374
... Electronic Discrete Variable Com- puter ( EDVAC ) , 14 Electronic funds transfer ( EFT ) , 321 Electronic mail ( E - mail ) , 314 , 321 Electronic Numerical Integrator And Calculator ( ENIAC ) , 12-13 Elementary Perceiver And Memo ...
... Electronic Discrete Variable Com- puter ( EDVAC ) , 14 Electronic funds transfer ( EFT ) , 321 Electronic mail ( E - mail ) , 314 , 321 Electronic Numerical Integrator And Calculator ( ENIAC ) , 12-13 Elementary Perceiver And Memo ...
Common terms and phrases
ability activities Allen Newell Artificial Intelligence basic behavior bits block brain called Carnegie Mellon cells chapter chips claim cognitive colleagues complex computer chess concepts correspond cortex David Waltz DENDRAL developed Dreyfus early electronic engineering EURISKO example expert systems fact Feigenbaum frame function goal grid Hans Moravec hardware Herbert Simon heuristics human idea knowledge language later Lenat LISP Logic Theorist look machines manipulate Marr Marvin Minsky mathematical mechanism memory Micro World million Minsky and Papert Minsky's Moravec move MYCIN neural networks neurons Newell and Simon objects operations Patrick Winston Perceptrons perform philosopher play possible problem processing psychology puter reason researchers result robot rules Schank sentence Seymour Papert SHRDLU simple simulate Society of Mind solve Stanford started structure student Sussman symbols theorem theory thought tion tree Turing understand Weizenbaum words XCON