Computer Science: An OverviewGeneral literature -- Introductory and Survey. |
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Page 408
... variable names and their properties , we can simply begin using the names as they are required in the procedural part of the program being written . An interpreter or translator can then set aside memory cells for data elements as each ...
... variable names and their properties , we can simply begin using the names as they are required in the procedural part of the program being written . An interpreter or translator can then set aside memory cells for data elements as each ...
Page 423
... variable was the Gödel number of a self- terminating program or equal to a zero if not . We can assume that the variables in this program are named so that the input variable is the first in alphabetical order ; otherwise we could ...
... variable was the Gödel number of a self- terminating program or equal to a zero if not . We can assume that the variables in this program are named so that the input variable is the first in alphabetical order ; otherwise we could ...
Page 437
... variable Z if the variable X is less than or equal to the variable Y and places a 0 in the variable Z if it is greater . 3. Write a Bare Bones program that places the Xth power of 2 in the variable Z. 4. In each of the following cases ...
... variable Z if the variable X is less than or equal to the variable Y and places a 0 in the variable Z if it is greater . 3. Write a Bare Bones program that places the Xth power of 2 in the variable Z. 4. In each of the following cases ...
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Common terms and phrases
abstract data type activities actually algorithm Alice application application software array assign binary bit patterns block bulk storage called Carol Chapter COBOL concept contains current entry Current Pointer data control block data flow diagram database declare search deleted diagram disk employee example execution Figure FILLED-BY FORTRAN hashed head pointer hexadecimal identify implemented input insertion sort instruction integer linked list loop machine language machine's memory main memory memory cells modified module move notation operating system password perform pivot entry problem produce program counter programming languages pseudocode Questions/Exercises queue record relation represented request result retrieve routines schedule search a failure search a success search tree sequence sequential file solution solving stack statement step storage system stored string subprogram syntax tape target value task technique terminal time-sharing translator Turing machine