Toys, Games, and Media

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Jeffrey Goldstein, David Buckingham, Gilles Brougere
Routledge, Sep 10, 2004 - Language Arts & Disciplines - 262 pages
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This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer.

This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.
 

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Contents

Section 1
Section 2
Section 3
Section 4
Section 5
Section 6
Section 7
Section 8
Section 14
Section 15
Section 16
Section 17
Section 18
Section 19
Section 20
Section 21

Section 9
Section 10
Section 11
Section 12
Section 13
Section 22
Section 23
Section 24
Section 25

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About the author (2004)

Jeffrey Goldstein (Edited by) , David Buckingham (Edited by) , Gilles Brougere (Edited by)

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