Fluid Simulation for Computer Graphics

Front Cover
CRC Press, Sep 18, 2015 - Computers - 275 pages

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

 

Contents

The Equations of Fluids
3
Overview of Numerical Simulation
17
Advection Algorithms
29
Level Set Geometry
43
Making Fluids Incompressible
67
Smoke
99
Particle Methods
107
More Types of Fluids
121
More Algorithms
161
Turbulence
163
Shallow Water
175
Ocean Modeling
185
Vortex Methods
201
Coupling Fluids and Solids
217
Background
231
Derivations
243

Water
123
Fire
133
Viscous Fluids
139
Bibliography
247
Back Cover
256
Copyright

Other editions - View all

Common terms and phrases

Bibliographic information