Virtual Worlds: A Journey in Hype and HyperrealityIn Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs. |
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... demonstrating virtual reality systems. For VPL a man sat on a swivel stool, wearing a pair of awkward goggles called 'Eyephones' which had tiny colour TV screens for eyepieces and a position sensor on the headband to detect head ...
... demonstrating virtual reality systems. For VPL a man sat on a swivel stool, wearing a pair of awkward goggles called 'Eyephones' which had tiny colour TV screens for eyepieces and a position sensor on the headband to detect head ...
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... demonstrated the feasibility of creating a cross between passive media like TV and active media like games. Virtual reality, therefore, came from a research environment which had already set itself the task of challenging television ...
... demonstrated the feasibility of creating a cross between passive media like TV and active media like games. Virtual reality, therefore, came from a research environment which had already set itself the task of challenging television ...
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... demonstrated at the 1990 SIGGRAPH exhibition seemed little better than those of the previous year, he suggested that it would take only a few more years for their limitations to be overcome. Lanier was followed by William Bricken, who ...
... demonstrated at the 1990 SIGGRAPH exhibition seemed little better than those of the previous year, he suggested that it would take only a few more years for their limitations to be overcome. Lanier was followed by William Bricken, who ...
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... demonstrated by calculating a 60-second trajectory in less than 60 seconds. In 1944, around the same time as the ENIAC was being built, a group under Jay W. Forrester at the Massachusetts Institute of Technology's Servomechanisms Lab ...
... demonstrated by calculating a 60-second trajectory in less than 60 seconds. In 1944, around the same time as the ENIAC was being built, a group under Jay W. Forrester at the Massachusetts Institute of Technology's Servomechanisms Lab ...
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... demonstrated two of the more important possibilities opened up by fast computation: the use of pure mathematics to ... demonstrating the feasibility of building a computer that could model aerodynamics. By the early 1960s, Link had ...
... demonstrated two of the more important possibilities opened up by fast computation: the use of pure mathematics to ... demonstrating the feasibility of building a computer that could model aerodynamics. By the early 1960s, Link had ...
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abstract according Alan Turing argued artificial intelligence artificial reality Baudrillard become behaviour called catastrophe theory cellular automata century chaos claimed complex computer graphics computer virus concept Copenhagen interpretation create cultural cyberspace demonstrated described designed discover electronic emerged ENIAC environment example exist experience explore fiction film hackers head-mounted display human Hyperreality idea imagination industry interactive interface language Leary London machine Mandelbrot manipulation mathematical mathematician means mechanical memory metaphor modern movement nature objects observation Olestra Oxford paradigm patterns perhaps personal computer phenomena philosopher physical physicist picture possible postmodernism principle produce published quantum realm reproduce result scientific scientists screen seemed sense SIGGRAPH simply simulation sort space Stewart Brand structure subatomic Sutherland symbols television Timothy Leary truth Turing Turing's turn universe virtual reality virus words wrote Xanadu