Cybersociety 2.0: Revisiting Computer-Mediated Community and Technology

Front Cover
Steve Jones
SAGE Publications, Jul 15, 1998 - Language Arts & Disciplines - 256 pages

Cybersociety 2.0, the new edition of Steven G. Jones′s Cybersociety, is also rooted in criticism and analysis of computer-mediated technologies to assist readers in becoming critically aware of the hype and hopes pinned on computer-mediated communication and the cultures that are emerging among Internet users. Both books are products of a particular moment in time and serve as snapshots of the concerns and issues that surround the burgeoning new technologies of communication. After a brief introduction to the history of computer-mediated communication, each chapter in this volume specifically highlights specific cyber "societies" and how computer-mediated communication effects the notion of self and its relationship to the community. Contributors probe issues of community, standards of conduct, communication, the means of fixing identity, knowledge, information, and the exercise of power in social relations. They also question how traditional sociological inquiry can adapt itself to most effectively study computer-mediated social formations.

Both timely and thought-provoking, Cybersociety 2.0 belongs on the bookshelf of students and scholars in fields of communication, popular culture, American studies, and mass communication.

 

Contents

Notes Toward
1
The Emergence of OnLine Community
35
Social
69
Feminist Fictions of Future Technology
100
Gender Play
129
Teens
159
Tribal Identity in an Age of Global
184
Problems in OnLine
212
Copyright

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About the author (1998)

Steve Jones is UIC Distinguished Professor of Communication and Adjunct Professor of Computer Science at the University of Illinois Chicago, USA and Adjunct Research Professor in the Institute for Communications Research at the University of Illinois Urbana-Champaign, USA. He is editor of New Media & Society and co-editor of Mobile Media & Communication. His research interests encompass popular music studies, music technology, sound studies, internet studies, media history, virtual reality, human-machine communication, social robotics and human augmentics. His research has been funded by the National Science Foundation, National Institutes of Health, National Cancer Institute, Centers for Disease Control and the Tides Foundation.

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